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Add const references detected by clang-tidy
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57 changed files with 120 additions and 120 deletions
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@ -543,7 +543,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
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for (int k = 0; k < uniform_names.size(); k++) {
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StringName uniform_name = uniform_names[k];
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const StringName &uniform_name = uniform_names[k];
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const SL::ShaderNode::Uniform &uniform = pnode->uniforms[uniform_name];
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String ucode;
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@ -670,7 +670,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
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for (int k = 0; k < varying_names.size(); k++) {
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StringName varying_name = varying_names[k];
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const StringName &varying_name = varying_names[k];
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const SL::ShaderNode::Varying &varying = pnode->varyings[varying_name];
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if (varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
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