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Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
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4 changed files with 15 additions and 17 deletions
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@ -197,8 +197,6 @@ void ShaderTextEditor::_validate_script() {
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}
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void ShaderTextEditor::_bind_methods() {
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//ADD_SIGNAL( MethodInfo("script_changed") );
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}
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ShaderTextEditor::ShaderTextEditor() {
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