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	Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error
Use basic uniform set for depth prepass
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						a408622c06
					
				
					 1 changed files with 4 additions and 2 deletions
				
			
		|  | @ -1871,8 +1871,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf | |||
| 		clear_color = p_default_bg_color; | ||||
| 	} | ||||
| 
 | ||||
| 	RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes); | ||||
| 
 | ||||
| 	render_list.sort_by_key(false); | ||||
| 
 | ||||
| 	_fill_instances(render_list.elements, render_list.element_count, false, false, using_sdfgi || using_giprobe); | ||||
|  | @ -1887,6 +1885,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf | |||
| 	if (depth_pre_pass) { //depth pre pass
 | ||||
| 		RENDER_TIMESTAMP("Render Depth Pre-Pass"); | ||||
| 
 | ||||
| 		RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); | ||||
| 
 | ||||
| 		bool finish_depth = using_ssao || using_sdfgi || using_giprobe; | ||||
| 		RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); | ||||
| 		_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); | ||||
|  | @ -1917,6 +1917,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf | |||
| 
 | ||||
| 	RENDER_TIMESTAMP("Render Opaque Pass"); | ||||
| 
 | ||||
| 	RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes); | ||||
| 
 | ||||
| 	bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; | ||||
| 	bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; | ||||
| 
 | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde