Fix signal completion in GDScript editor

This commit is contained in:
Yuri Rubinsky 2022-05-12 16:07:05 +03:00
parent a624bfe150
commit a439832035
5 changed files with 37 additions and 3 deletions

View file

@ -854,6 +854,21 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal(SNAME("go_to_help"), "class_method:" + result.class_name + ":" + result.class_member);
} break;
case ScriptLanguage::LOOKUP_RESULT_CLASS_SIGNAL: {
StringName cname = result.class_name;
while (true) {
if (ClassDB::has_signal(cname, result.class_member)) {
result.class_name = cname;
cname = ClassDB::get_parent_class(cname);
} else {
break;
}
}
emit_signal(SNAME("go_to_help"), "class_signal:" + result.class_name + ":" + result.class_member);
} break;
case ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM: {
StringName cname = result.class_name;