mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
GLTF: Make handle binary image mode enum type-safe
This commit is contained in:
parent
9d84f3d135
commit
a5424c321e
8 changed files with 78 additions and 31 deletions
|
|
@ -68,8 +68,8 @@ Node *EditorSceneFormatImporterUFBX::import_scene(const String &p_path, uint32_t
|
|||
state->set_allow_geometry_helper_nodes(allow_geometry_helper_nodes);
|
||||
}
|
||||
if (p_options.has("fbx/embedded_image_handling")) {
|
||||
int32_t enum_option = p_options["fbx/embedded_image_handling"];
|
||||
state->set_handle_binary_image(enum_option);
|
||||
const int32_t enum_option = p_options["fbx/embedded_image_handling"];
|
||||
state->set_handle_binary_image_mode((GLTFState::HandleBinaryImageMode)enum_option);
|
||||
}
|
||||
if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
|
||||
state->set_import_as_skeleton_bones(true);
|
||||
|
|
@ -97,7 +97,7 @@ void EditorSceneFormatImporterUFBX::get_import_options(const String &p_path,
|
|||
if (p_path.is_empty() || p_path.has_extension("fbx")) {
|
||||
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/importer", PROPERTY_HINT_ENUM, "ufbx,FBX2glTF"), FBX_IMPORTER_UFBX));
|
||||
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::BOOL, "fbx/allow_geometry_helper_nodes"), false));
|
||||
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), FBXState::HANDLE_BINARY_EXTRACT_TEXTURES));
|
||||
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), FBXState::HANDLE_BINARY_IMAGE_MODE_EXTRACT_TEXTURES));
|
||||
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/naming_version", PROPERTY_HINT_ENUM, "Godot 4.0 or 4.1,Godot 4.2 to 4.4,Godot 4.5 or later"), 2));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue