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Fix breakages of volumetric fog on voxel GI changes
(cherry picked from commit 2beed0d5dc)
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parent
37c89f78ac
commit
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3 changed files with 55 additions and 29 deletions
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@ -3695,14 +3695,16 @@ void GI::setup_voxel_gi_instances(RenderDataRD *p_render_data, Ref<RenderSceneBu
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if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) {
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Ref<Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG);
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if (RD::get_singleton()->uniform_set_is_valid(fog->fog_uniform_set)) {
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RD::get_singleton()->free(fog->fog_uniform_set);
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RD::get_singleton()->free(fog->process_uniform_set);
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RD::get_singleton()->free(fog->process_uniform_set2);
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#ifdef DEV_ENABLED
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fog->gi_dependent_sets.assert_actual_validity();
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#endif
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if (fog->gi_dependent_sets.valid) {
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RD::get_singleton()->free(fog->gi_dependent_sets.copy_uniform_set);
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RD::get_singleton()->free(fog->gi_dependent_sets.process_uniform_set_density);
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RD::get_singleton()->free(fog->gi_dependent_sets.process_uniform_set);
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RD::get_singleton()->free(fog->gi_dependent_sets.process_uniform_set2);
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fog->gi_dependent_sets.valid = false;
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}
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fog->fog_uniform_set = RID();
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fog->process_uniform_set = RID();
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fog->process_uniform_set2 = RID();
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}
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}
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