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Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects - Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables - Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use - Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations - Disable showing the boot logo for Android XR projects - Delete locale references of jni strings
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14 changed files with 626 additions and 188 deletions
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@ -51,6 +51,7 @@
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "main/main.h"
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#include "servers/xr_server.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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@ -266,7 +267,18 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
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}
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if (step.get() == STEP_SHOW_LOGO) {
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Main::setup_boot_logo();
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bool xr_enabled;
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if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
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xr_enabled = GLOBAL_GET("xr/shaders/enabled");
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} else {
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xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
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}
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// Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
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// so we skip this step if xr is enabled.
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if (!xr_enabled) {
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Main::setup_boot_logo();
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}
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step.increment();
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return true;
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}
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