Fix never ending loop with overlapping probes

This commit is contained in:
Bastiaan Olij 2024-03-04 20:07:01 +11:00
parent f2045ba822
commit a5d3d23db4
8 changed files with 49 additions and 12 deletions

View file

@ -3482,8 +3482,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
if (p_step == 0) {
if (!RSG::light_storage->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
return true; //all full
return true; // All full, no atlas entry to render to.
}
} else if (!RSG::light_storage->reflection_probe_has_atlas_index(reflection_probe->instance)) {
// We don't have an atlas to render to, just round off.
// This is likely due to the atlas being reset.
// If so the probe will be marked as dirty and start over.
return true;
}
if (p_step >= 0 && p_step < 6) {
@ -3558,6 +3563,7 @@ void RendererSceneCull::render_probes() {
/* REFLECTION PROBES */
SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first();
Vector<SelfList<InstanceReflectionProbeData> *> done_list;
bool busy = false;
@ -3573,7 +3579,7 @@ void RendererSceneCull::render_probes() {
bool done = _render_reflection_probe_step(ref_probe->self()->owner, ref_probe->self()->render_step);
if (done) {
reflection_probe_render_list.remove(ref_probe);
done_list.push_back(ref_probe);
} else {
ref_probe->self()->render_step++;
}
@ -3588,13 +3594,18 @@ void RendererSceneCull::render_probes() {
step++;
}
reflection_probe_render_list.remove(ref_probe);
done_list.push_back(ref_probe);
} break;
}
ref_probe = next;
}
// Now remove from our list
for (SelfList<InstanceReflectionProbeData> *rp : done_list) {
reflection_probe_render_list.remove(rp);
}
/* VOXEL GIS */
SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first();