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	Add new Parallax2D node
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								editor/plugins/parallax_background_editor_plugin.cpp
									
										
									
									
									
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								editor/plugins/parallax_background_editor_plugin.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,137 @@ | |||
| /**************************************************************************/ | ||||
| /*  parallax_background_editor_plugin.cpp                                 */ | ||||
| /**************************************************************************/ | ||||
| /*                         This file is part of:                          */ | ||||
| /*                             GODOT ENGINE                               */ | ||||
| /*                        https://godotengine.org                         */ | ||||
| /**************************************************************************/ | ||||
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||||
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||||
| /*                                                                        */ | ||||
| /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||||
| /* a copy of this software and associated documentation files (the        */ | ||||
| /* "Software"), to deal in the Software without restriction, including    */ | ||||
| /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||||
| /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||||
| /* permit persons to whom the Software is furnished to do so, subject to  */ | ||||
| /* the following conditions:                                              */ | ||||
| /*                                                                        */ | ||||
| /* The above copyright notice and this permission notice shall be         */ | ||||
| /* included in all copies or substantial portions of the Software.        */ | ||||
| /*                                                                        */ | ||||
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||||
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||||
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||||
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||||
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||||
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||||
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||||
| /**************************************************************************/ | ||||
| 
 | ||||
| #include "parallax_background_editor_plugin.h" | ||||
| 
 | ||||
| #include "canvas_item_editor_plugin.h" | ||||
| #include "editor/editor_node.h" | ||||
| #include "editor/editor_undo_redo_manager.h" | ||||
| #include "editor/scene_tree_dock.h" | ||||
| #include "scene/2d/parallax_2d.h" | ||||
| #include "scene/2d/parallax_background.h" | ||||
| #include "scene/2d/parallax_layer.h" | ||||
| #include "scene/gui/box_container.h" | ||||
| #include "scene/gui/menu_button.h" | ||||
| 
 | ||||
| void ParallaxBackgroundEditorPlugin::edit(Object *p_object) { | ||||
| 	parallax_background = Object::cast_to<ParallaxBackground>(p_object); | ||||
| } | ||||
| 
 | ||||
| bool ParallaxBackgroundEditorPlugin::handles(Object *p_object) const { | ||||
| 	return Object::cast_to<ParallaxBackground>(p_object) != nullptr; | ||||
| } | ||||
| 
 | ||||
| void ParallaxBackgroundEditorPlugin::make_visible(bool p_visible) { | ||||
| 	if (p_visible) { | ||||
| 		toolbar->show(); | ||||
| 	} else { | ||||
| 		toolbar->hide(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void ParallaxBackgroundEditorPlugin::_menu_callback(int p_idx) { | ||||
| 	if (p_idx == MENU_CONVERT_TO_PARALLAX_2D) { | ||||
| 		convert_to_parallax2d(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void ParallaxBackgroundEditorPlugin::convert_to_parallax2d() { | ||||
| 	ParallaxBackground *parallax_bg = parallax_background; | ||||
| 	TypedArray<Node> children = parallax_bg->get_children(); | ||||
| 
 | ||||
| 	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); | ||||
| 	ur->create_action(TTR("Convert to Parallax2D"), UndoRedo::MERGE_DISABLE, parallax_bg); | ||||
| 
 | ||||
| 	for (int i = 0; i < children.size(); i++) { | ||||
| 		ParallaxLayer *parallax_layer = Object::cast_to<ParallaxLayer>(children[i]); | ||||
| 
 | ||||
| 		if (!parallax_layer) { | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		Parallax2D *parallax2d = memnew(Parallax2D); | ||||
| 
 | ||||
| 		Point2 offset = parallax_bg->get_scroll_base_offset() * parallax_layer->get_motion_scale(); | ||||
| 		offset += parallax_layer->get_motion_offset() + parallax_layer->get_position(); | ||||
| 		parallax2d->set_scroll_offset(offset); | ||||
| 
 | ||||
| 		Point2 limit_begin = parallax2d->get_limit_begin(); | ||||
| 		Point2 limit_end = parallax2d->get_limit_end(); | ||||
| 
 | ||||
| 		if (parallax_bg->get_limit_begin().x != 0 || parallax_bg->get_limit_end().x != 0) { | ||||
| 			limit_begin.x = parallax_bg->get_limit_begin().x; | ||||
| 			limit_end.x = parallax_bg->get_limit_end().x; | ||||
| 		} | ||||
| 
 | ||||
| 		if (parallax_bg->get_limit_begin().y != 0 || parallax_bg->get_limit_end().y != 0) { | ||||
| 			limit_begin.y = parallax_bg->get_limit_begin().y; | ||||
| 			limit_end.y = parallax_bg->get_limit_end().y; | ||||
| 		} | ||||
| 
 | ||||
| 		parallax2d->set_limit_begin(limit_begin); | ||||
| 		parallax2d->set_limit_end(limit_end); | ||||
| 		parallax2d->set_follow_viewport(!parallax_bg->is_ignore_camera_zoom()); | ||||
| 		parallax2d->set_repeat_size(parallax_layer->get_mirroring()); | ||||
| 		parallax2d->set_scroll_scale(parallax_bg->get_scroll_base_scale() * parallax_layer->get_motion_scale()); | ||||
| 
 | ||||
| 		SceneTreeDock::get_singleton()->replace_node(parallax_layer, parallax2d); | ||||
| 	} | ||||
| 
 | ||||
| 	if (parallax_bg->is_ignore_camera_zoom()) { | ||||
| 		CanvasLayer *canvas_layer = memnew(CanvasLayer); | ||||
| 		SceneTreeDock::get_singleton()->replace_node(parallax_bg, canvas_layer); | ||||
| 	} else { | ||||
| 		Node2D *node2d = memnew(Node2D); | ||||
| 		SceneTreeDock::get_singleton()->replace_node(parallax_bg, node2d); | ||||
| 	} | ||||
| 
 | ||||
| 	ur->commit_action(false); | ||||
| } | ||||
| 
 | ||||
| void ParallaxBackgroundEditorPlugin::_notification(int p_what) { | ||||
| 	switch (p_what) { | ||||
| 		case NOTIFICATION_ENTER_TREE: { | ||||
| 			menu->get_popup()->connect("id_pressed", callable_mp(this, &ParallaxBackgroundEditorPlugin::_menu_callback)); | ||||
| 			menu->set_icon(menu->get_editor_theme_icon(SNAME("ParallaxBackground"))); | ||||
| 		} break; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| ParallaxBackgroundEditorPlugin::ParallaxBackgroundEditorPlugin() { | ||||
| 	toolbar = memnew(HBoxContainer); | ||||
| 	toolbar->hide(); | ||||
| 	add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); | ||||
| 
 | ||||
| 	menu = memnew(MenuButton); | ||||
| 	menu->get_popup()->add_item(TTR("Convert to Parallax2D"), MENU_CONVERT_TO_PARALLAX_2D); | ||||
| 	menu->set_text(TTR("ParallaxBackground")); | ||||
| 	menu->set_switch_on_hover(true); | ||||
| 	toolbar->add_child(menu); | ||||
| } | ||||
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