2D: Add batching to RendererCanvasRenderRD

This commit is contained in:
Stuart Carnie 2024-07-30 07:23:03 +10:00
parent 14a7e0abb3
commit a657ea42f1
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GPG key ID: 848D9C9718D78B4F
6 changed files with 1301 additions and 919 deletions

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@ -3548,6 +3548,7 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile", 0);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
// Number of commands that can be drawn per frame.
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);