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SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98. Also disable `-Wall` on debug builds, there are now hundreds of warnings from newer compilers that would need to be fixed. This would best be done by adding a new `warnings` SCons option, which would also affect non-debug builds, but I have no intention to fix warnings in the 1.0 branch, the goal here is just to get it to compile for archival and game preservation.
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10 changed files with 28 additions and 13 deletions
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@ -70,7 +70,7 @@ def configure(env):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED'])
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env.Append(CCFLAGS=['-D_DEBUG', '-O2', '-DDEBUG_ENABLED'])
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env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
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env.Append(CPPFLAGS=["-fno-exceptions",'-DNO_SAFE_CAST','-fno-rtti'])
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