Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs

The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.

(cherry picked from commit 57dca93718)
This commit is contained in:
mara 2023-03-13 22:58:27 +01:00 committed by Yuri Sizov
parent 51fdbf6ac7
commit a6e15e2f15
7 changed files with 38 additions and 38 deletions

View file

@ -15,27 +15,27 @@
var key = "My secret key!!!" # Key must be either 16 or 32 bytes. var key = "My secret key!!!" # Key must be either 16 or 32 bytes.
var data = "My secret text!!" # Data size must be multiple of 16 bytes, apply padding if needed. var data = "My secret text!!" # Data size must be multiple of 16 bytes, apply padding if needed.
# Encrypt ECB # Encrypt ECB
aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8()) aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8_buffer())
var encrypted = aes.update(data.to_utf8()) var encrypted = aes.update(data.to_utf8_buffer())
aes.finish() aes.finish()
# Decrypt ECB # Decrypt ECB
aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8()) aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8_buffer())
var decrypted = aes.update(encrypted) var decrypted = aes.update(encrypted)
aes.finish() aes.finish()
# Check ECB # Check ECB
assert(decrypted == data.to_utf8()) assert(decrypted == data.to_utf8_buffer())
var iv = "My secret iv!!!!" # IV must be of exactly 16 bytes. var iv = "My secret iv!!!!" # IV must be of exactly 16 bytes.
# Encrypt CBC # Encrypt CBC
aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8(), iv.to_utf8()) aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8_buffer(), iv.to_utf8_buffer())
encrypted = aes.update(data.to_utf8()) encrypted = aes.update(data.to_utf8_buffer())
aes.finish() aes.finish()
# Decrypt CBC # Decrypt CBC
aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8(), iv.to_utf8()) aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8_buffer(), iv.to_utf8_buffer())
decrypted = aes.update(encrypted) decrypted = aes.update(encrypted)
aes.finish() aes.finish()
# Check CBC # Check CBC
assert(decrypted == data.to_utf8()) assert(decrypted == data.to_utf8_buffer())
[/gdscript] [/gdscript]
[csharp] [csharp]
using Godot; using Godot;
@ -50,27 +50,27 @@
string key = "My secret key!!!"; // Key must be either 16 or 32 bytes. string key = "My secret key!!!"; // Key must be either 16 or 32 bytes.
string data = "My secret text!!"; // Data size must be multiple of 16 bytes, apply padding if needed. string data = "My secret text!!"; // Data size must be multiple of 16 bytes, apply padding if needed.
// Encrypt ECB // Encrypt ECB
_aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8()); _aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8Buffer());
byte[] encrypted = _aes.Update(data.ToUtf8()); byte[] encrypted = _aes.Update(data.ToUtf8Buffer());
_aes.Finish(); _aes.Finish();
// Decrypt ECB // Decrypt ECB
_aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8()); _aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8Buffer());
byte[] decrypted = _aes.Update(encrypted); byte[] decrypted = _aes.Update(encrypted);
_aes.Finish(); _aes.Finish();
// Check ECB // Check ECB
Debug.Assert(decrypted == data.ToUtf8()); Debug.Assert(decrypted == data.ToUtf8Buffer());
string iv = "My secret iv!!!!"; // IV must be of exactly 16 bytes. string iv = "My secret iv!!!!"; // IV must be of exactly 16 bytes.
// Encrypt CBC // Encrypt CBC
_aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8(), iv.ToUtf8()); _aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8Buffer(), iv.ToUtf8Buffer());
encrypted = _aes.Update(data.ToUtf8()); encrypted = _aes.Update(data.ToUtf8Buffer());
_aes.Finish(); _aes.Finish();
// Decrypt CBC // Decrypt CBC
_aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8(), iv.ToUtf8()); _aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8Buffer(), iv.ToUtf8Buffer());
decrypted = _aes.Update(encrypted); decrypted = _aes.Update(encrypted);
_aes.Finish(); _aes.Finish();
// Check CBC // Check CBC
Debug.Assert(decrypted == data.ToUtf8()); Debug.Assert(decrypted == data.ToUtf8Buffer());
} }
} }
[/csharp] [/csharp]

View file

@ -24,7 +24,7 @@
cert.save("user://generated.crt") cert.save("user://generated.crt")
# Encryption # Encryption
var data = "Some data" var data = "Some data"
var encrypted = crypto.encrypt(key, data.to_utf8()) var encrypted = crypto.encrypt(key, data.to_utf8_buffer())
# Decryption # Decryption
var decrypted = crypto.decrypt(key, encrypted) var decrypted = crypto.decrypt(key, encrypted)
# Signing # Signing
@ -33,7 +33,7 @@
var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key) var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
# Checks # Checks
assert(verified) assert(verified)
assert(data.to_utf8() == decrypted) assert(data.to_utf8_buffer() == decrypted)
[/gdscript] [/gdscript]
[csharp] [csharp]
using Godot; using Godot;
@ -56,7 +56,7 @@
_cert.Save("user://generated.crt"); _cert.Save("user://generated.crt");
// Encryption // Encryption
string data = "Some data"; string data = "Some data";
byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8()); byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8Buffer());
// Decryption // Decryption
byte[] decrypted = _crypto.Decrypt(_key, encrypted); byte[] decrypted = _crypto.Decrypt(_key, encrypted);
// Signing // Signing
@ -65,7 +65,7 @@
bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key); bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key);
// Checks // Checks
Debug.Assert(verified); Debug.Assert(verified);
Debug.Assert(data.ToUtf8() == decrypted); Debug.Assert(data.ToUtf8Buffer() == decrypted);
} }
} }
[/csharp] [/csharp]

View file

@ -35,7 +35,7 @@
if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED: if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:
while p.get_available_packet_count() > 0: while p.get_available_packet_count() > 0:
print("Received message from client: %s" % p.get_packet().get_string_from_utf8()) print("Received message from client: %s" % p.get_packet().get_string_from_utf8())
p.put_packet("Hello DTLS client".to_utf8()) p.put_packet("Hello DTLS client".to_utf8_buffer())
[/gdscript] [/gdscript]
[csharp] [csharp]
// ServerNode.cs // ServerNode.cs
@ -77,7 +77,7 @@
while (p.GetAvailablePacketCount() > 0) while (p.GetAvailablePacketCount() > 0)
{ {
GD.Print($"Received Message From Client: {p.GetPacket().GetStringFromUtf8()}"); GD.Print($"Received Message From Client: {p.GetPacket().GetStringFromUtf8()}");
p.PutPacket("Hello DTLS Client".ToUtf8()); p.PutPacket("Hello DTLS Client".ToUtf8Buffer());
} }
} }
} }
@ -103,7 +103,7 @@
if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED: if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:
if !connected: if !connected:
# Try to contact server # Try to contact server
dtls.put_packet("The answer is... 42!".to_utf8()) dtls.put_packet("The answer is... 42!".to_utf8_buffer())
while dtls.get_available_packet_count() > 0: while dtls.get_available_packet_count() > 0:
print("Connected: %s" % dtls.get_packet().get_string_from_utf8()) print("Connected: %s" % dtls.get_packet().get_string_from_utf8())
connected = true connected = true
@ -133,7 +133,7 @@
if (!_connected) if (!_connected)
{ {
// Try to contact server // Try to contact server
_dtls.PutPacket("The Answer Is..42!".ToUtf8()); _dtls.PutPacket("The Answer Is..42!".ToUtf8Buffer());
} }
while (_dtls.GetAvailablePacketCount() > 0) while (_dtls.GetAvailablePacketCount() > 0)
{ {

View file

@ -11,11 +11,11 @@
var ctx = HMACContext.new() var ctx = HMACContext.new()
func _ready(): func _ready():
var key = "supersecret".to_utf8() var key = "supersecret".to_utf8_buffer()
var err = ctx.start(HashingContext.HASH_SHA256, key) var err = ctx.start(HashingContext.HASH_SHA256, key)
assert(err == OK) assert(err == OK)
var msg1 = "this is ".to_utf8() var msg1 = "this is ".to_utf8_buffer()
var msg2 = "super duper secret".to_utf8() var msg2 = "super duper secret".to_utf8_buffer()
err = ctx.update(msg1) err = ctx.update(msg1)
assert(err == OK) assert(err == OK)
err = ctx.update(msg2) err = ctx.update(msg2)
@ -34,11 +34,11 @@
public override void _Ready() public override void _Ready()
{ {
byte[] key = "supersecret".ToUtf8(); byte[] key = "supersecret".ToUtf8Buffer();
Error err = _ctx.Start(HashingContext.HashType.Sha256, key); Error err = _ctx.Start(HashingContext.HashType.Sha256, key);
Debug.Assert(err == Error.Ok); Debug.Assert(err == Error.Ok);
byte[] msg1 = "this is ".ToUtf8(); byte[] msg1 = "this is ".ToUtf8Buffer();
byte[] msg2 = "super duper secret".ToUtf8(); byte[] msg2 = "super duper secret".ToUtf8Buffer();
err = _ctx.Update(msg1); err = _ctx.Update(msg1);
Debug.Assert(err == Error.Ok); Debug.Assert(err == Error.Ok);
err = _ctx.Update(msg2); err = _ctx.Update(msg2);

View file

@ -112,7 +112,7 @@
socket = PacketPeerUDP.new() socket = PacketPeerUDP.new()
# Server # Server
socket.set_dest_address("127.0.0.1", 789) socket.set_dest_address("127.0.0.1", 789)
socket.put_packet("Time to stop".to_ascii()) socket.put_packet("Time to stop".to_ascii_buffer())
# Client # Client
while socket.wait() == OK: while socket.wait() == OK:
@ -124,7 +124,7 @@
var socket = new PacketPeerUDP(); var socket = new PacketPeerUDP();
// Server // Server
socket.SetDestAddress("127.0.0.1", 789); socket.SetDestAddress("127.0.0.1", 789);
socket.PutPacket("Time to stop".ToAscii()); socket.PutPacket("Time to stop".ToAsciiBuffer());
// Client // Client
while (socket.Wait() == OK) while (socket.Wait() == OK)

View file

@ -177,10 +177,10 @@
[b]Note:[/b] To put an ASCII string without prepending its size, you can use [method put_data]: [b]Note:[/b] To put an ASCII string without prepending its size, you can use [method put_data]:
[codeblocks] [codeblocks]
[gdscript] [gdscript]
put_data("Hello world".to_ascii()) put_data("Hello world".to_ascii_buffer())
[/gdscript] [/gdscript]
[csharp] [csharp]
PutData("Hello World".ToAscii()); PutData("Hello World".ToAsciiBuffer());
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
</description> </description>
@ -221,10 +221,10 @@
[b]Note:[/b] To put an UTF-8 string without prepending its size, you can use [method put_data]: [b]Note:[/b] To put an UTF-8 string without prepending its size, you can use [method put_data]:
[codeblocks] [codeblocks]
[gdscript] [gdscript]
put_data("Hello world".to_utf8()) put_data("Hello world".to_utf8_buffer())
[/gdscript] [/gdscript]
[csharp] [csharp]
PutData("Hello World".ToUtf8()); PutData("Hello World".ToUtf8Buffer());
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
</description> </description>

View file

@ -86,7 +86,7 @@
func _process(delta): func _process(delta):
if !connected: if !connected:
# Try to contact server # Try to contact server
udp.put_packet("The answer is... 42!".to_utf8()) udp.put_packet("The answer is... 42!".to_utf8_buffer())
if udp.get_available_packet_count() &gt; 0: if udp.get_available_packet_count() &gt; 0:
print("Connected: %s" % udp.get_packet().get_string_from_utf8()) print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true connected = true
@ -110,7 +110,7 @@
if (!_connected) if (!_connected)
{ {
// Try to contact server // Try to contact server
_udp.PutPacket("The Answer Is..42!".ToUtf8()); _udp.PutPacket("The Answer Is..42!".ToUtf8Buffer());
} }
if (_udp.GetAvailablePacketCount() &gt; 0) if (_udp.GetAvailablePacketCount() &gt; 0)
{ {