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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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307b1b3a58
commit
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390 changed files with 10701 additions and 10702 deletions
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@ -61,9 +61,9 @@
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#include "scene/gui/texture_progress.h"
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#include "scene/gui/tool_button.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/navigation_2d_server.h"
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#include "servers/navigation_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/debugger/editor_debugger_node.h"
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@ -358,13 +358,13 @@ void EditorNode::_notification(int p_what) {
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scene_root->set_default_canvas_item_texture_repeat(tr);
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}
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VS::DOFBokehShape dof_shape = VS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")));
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VS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
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VS::DOFBlurQuality dof_quality = VS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality")));
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RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")));
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RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
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RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality")));
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bool dof_jitter = GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter");
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VS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
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VS::get_singleton()->environment_set_ssao_quality(VS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
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VS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"));
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RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
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RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
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RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"));
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}
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ResourceImporterTexture::get_singleton()->update_imports();
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@ -404,9 +404,9 @@ void EditorNode::_notification(int p_what) {
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_initializing_addons = false;
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}
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VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
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feature_profile_manager->notify_changed();
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@ -5530,12 +5530,12 @@ EditorNode::EditorNode() {
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InputFilter::get_singleton()->set_use_accumulated_input(true);
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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VisualServer::get_singleton()->set_debug_generate_wireframes(true);
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RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
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NavigationServer::get_singleton()->set_active(false); // no nav by default if editor
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NavigationServer3D::get_singleton()->set_active(false); // no nav by default if editor
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PhysicsServer::get_singleton()->set_active(false); // no physics by default if editor
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Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
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PhysicsServer3D::get_singleton()->set_active(false); // no physics by default if editor
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PhysicsServer2D::get_singleton()->set_active(false); // no physics by default if editor
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ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
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EditorHelp::generate_doc(); //before any editor classes are created
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@ -6011,7 +6011,7 @@ EditorNode::EditorNode() {
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scene_root = memnew(SubViewport);
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//scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D
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VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
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scene_root->set_disable_input(true);
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scene_root->set_as_audio_listener_2d(true);
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