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	Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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					 390 changed files with 10701 additions and 10702 deletions
				
			
		|  | @ -39,7 +39,7 @@ | |||
| #include "editor/editor_settings.h" | ||||
| #include "editor/property_editor.h" | ||||
| #include "servers/display_server.h" | ||||
| #include "servers/visual/shader_types.h" | ||||
| #include "servers/rendering/shader_types.h" | ||||
| 
 | ||||
| /*** SHADER SCRIPT EDITOR ****/ | ||||
| 
 | ||||
|  | @ -150,16 +150,16 @@ void ShaderTextEditor::_load_theme_settings() { | |||
| 
 | ||||
| 	if (shader.is_valid()) { | ||||
| 
 | ||||
| 		for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) { | ||||
| 		for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) { | ||||
| 
 | ||||
| 			for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) { | ||||
| 				keywords.push_back(F->key()); | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).size(); i++) { | ||||
| 		for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) { | ||||
| 
 | ||||
| 			keywords.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]); | ||||
| 			keywords.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  | @ -200,7 +200,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo | |||
| 	ShaderLanguage sl; | ||||
| 	String calltip; | ||||
| 
 | ||||
| 	sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip); | ||||
| 	sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip); | ||||
| 
 | ||||
| 	get_text_edit()->set_code_hint(calltip); | ||||
| } | ||||
|  | @ -215,7 +215,7 @@ void ShaderTextEditor::_validate_script() { | |||
| 
 | ||||
| 	ShaderLanguage sl; | ||||
| 
 | ||||
| 	Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types()); | ||||
| 	Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types()); | ||||
| 
 | ||||
| 	if (err != OK) { | ||||
| 		String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky