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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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390 changed files with 10701 additions and 10702 deletions
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@ -45,7 +45,7 @@
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#include "scene/main/window.h"
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#include "scene/resources/visual_shader_nodes.h"
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#include "servers/display_server.h"
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#include "servers/visual/shader_types.h"
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#include "servers/rendering/shader_types.h"
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Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
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@ -2263,7 +2263,7 @@ void VisualShaderEditor::_update_preview() {
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ShaderLanguage sl;
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Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
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Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
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for (int i = 0; i < preview_text->get_line_count(); i++) {
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preview_text->set_line_as_marked(i, false);
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