Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky 2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View file

@ -45,7 +45,7 @@
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
#include "servers/display_server.h"
#include "servers/visual/shader_types.h"
#include "servers/rendering/shader_types.h"
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
@ -2263,7 +2263,7 @@ void VisualShaderEditor::_update_preview() {
ShaderLanguage sl;
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_as_marked(i, false);