Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky 2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View file

@ -72,7 +72,7 @@ bool TextureBasisU::has_alpha() const {
void TextureBasisU::set_flags(uint32_t p_flags) {
flags = p_flags;
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
RenderingServer::get_singleton()->texture_set_flags(texture, p_flags);
};
uint32_t TextureBasisU::get_flags() const {
@ -144,8 +144,8 @@ void TextureBasisU::set_basisu_data(const Vector<uint8_t>& p_data) {
img.instance();
img->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
VisualServer::get_singleton()->texture_allocate(texture, tex_size.x, tex_size.y, 0, img->get_format(), VS::TEXTURE_TYPE_2D, flags);
VisualServer::get_singleton()->texture_set_data(texture, img);
RenderingServer::get_singleton()->texture_allocate(texture, tex_size.x, tex_size.y, 0, img->get_format(), RS::TEXTURE_TYPE_2D, flags);
RenderingServer::get_singleton()->texture_set_data(texture, img);
};
Error TextureBasisU::import(const Ref<Image>& p_img) {
@ -221,13 +221,13 @@ Vector<uint8_t> TextureBasisU::get_basisu_data() const {
TextureBasisU::TextureBasisU() {
flags = FLAGS_DEFAULT;
texture = VisualServer::get_singleton()->texture_create();
texture = RenderingServer::get_singleton()->texture_create();
};
TextureBasisU::~TextureBasisU() {
VisualServer::get_singleton()->free(texture);
RenderingServer::get_singleton()->free(texture);
};
#endif