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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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390 changed files with 10701 additions and 10702 deletions
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@ -60,7 +60,7 @@ void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_tra
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}
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btTransform CollisionObjectBullet::ShapeWrapper::get_adjusted_transform() const {
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if (shape->get_type() == PhysicsServer::SHAPE_HEIGHTMAP) {
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if (shape->get_type() == PhysicsServer3D::SHAPE_HEIGHTMAP) {
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const HeightMapShapeBullet *hm_shape = (const HeightMapShapeBullet *)shape; // should be safe to cast now
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btTransform adjusted_transform;
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