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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
parent
307b1b3a58
commit
a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions
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@ -36,8 +36,8 @@
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/scene_string_names.h"
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#include "servers/navigation_server.h"
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#include "servers/visual_server.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/rendering_server.h"
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bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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@ -76,12 +76,12 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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BakedMesh bm;
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bm.mesh = meshes[i];
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ERR_CONTINUE(!bm.mesh.is_valid());
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bm.instance = VS::get_singleton()->instance_create();
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VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
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VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
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bm.instance = RS::get_singleton()->instance_create();
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RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
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RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
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if (is_inside_tree()) {
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VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
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RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
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}
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baked_meshes.push_back(bm);
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}
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@ -306,17 +306,17 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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//create octant because it does not exist
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Octant *g = memnew(Octant);
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g->dirty = true;
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g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
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PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
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PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
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g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
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PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
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PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
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PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_collisions_hint()) {
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g->collision_debug = VisualServer::get_singleton()->mesh_create();
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g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
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VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
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g->collision_debug = RenderingServer::get_singleton()->mesh_create();
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g->collision_debug_instance = RenderingServer::get_singleton()->instance_create();
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RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
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}
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octant_map[octantkey] = g;
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@ -392,14 +392,14 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant &g = *octant_map[p_key];
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PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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if (g.collision_debug_instance.is_valid()) {
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VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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}
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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}
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}
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@ -410,17 +410,17 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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return false;
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//erase body shapes
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PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
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PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body);
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//erase body shapes debug
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if (g.collision_debug.is_valid()) {
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VS::get_singleton()->mesh_clear(g.collision_debug);
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RS::get_singleton()->mesh_clear(g.collision_debug);
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}
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//erase navigation
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for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
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NavigationServer::get_singleton()->free(E->get().region);
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NavigationServer3D::get_singleton()->free(E->get().region);
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}
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g.navmesh_ids.clear();
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@ -428,8 +428,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->free(g.multimesh_instances[i].instance);
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VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
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RS::get_singleton()->free(g.multimesh_instances[i].instance);
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RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
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}
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g.multimesh_instances.clear();
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@ -484,7 +484,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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// add the item's shape
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if (!shapes[i].shape.is_valid())
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continue;
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PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
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PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
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if (g.collision_debug.is_valid()) {
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shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
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}
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@ -497,10 +497,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
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if (navigation) {
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RID region = NavigationServer::get_singleton()->region_create();
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NavigationServer::get_singleton()->region_set_navmesh(region, navmesh);
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NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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RID region = NavigationServer3D::get_singleton()->region_create();
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NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
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NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
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NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
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nm.region = region;
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}
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g.navmesh_ids[E->get()] = nm;
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@ -513,13 +513,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
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Octant::MultimeshInstance mmi;
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RID mm = VS::get_singleton()->multimesh_create();
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VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D);
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VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
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RID mm = RS::get_singleton()->multimesh_create();
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RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
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RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
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int idx = 0;
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for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
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VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
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RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
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#ifdef TOOLS_ENABLED
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Octant::MultimeshInstance::Item it;
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@ -532,12 +532,12 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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idx++;
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}
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RID instance = VS::get_singleton()->instance_create();
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VS::get_singleton()->instance_set_base(instance, mm);
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RID instance = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(instance, mm);
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if (is_inside_tree()) {
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VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(instance, get_global_transform());
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RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_transform(instance, get_global_transform());
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}
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mmi.multimesh = mm;
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@ -550,13 +550,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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if (col_debug.size()) {
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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arr[VS::ARRAY_VERTEX] = col_debug;
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arr.resize(RS::ARRAY_MAX);
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arr[RS::ARRAY_VERTEX] = col_debug;
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VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
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RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr);
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SceneTree *st = SceneTree::get_singleton();
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if (st) {
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VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
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RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
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}
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}
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@ -567,8 +567,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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void GridMap::_reset_physic_bodies_collision_filters() {
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for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
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PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
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PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
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PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
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PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
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}
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}
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@ -576,17 +576,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant &g = *octant_map[p_key];
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PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
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PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
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if (g.collision_debug_instance.is_valid()) {
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VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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}
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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}
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if (navigation && mesh_library.is_valid()) {
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@ -595,10 +595,10 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
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if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
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Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
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if (nm.is_valid()) {
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RID region = NavigationServer::get_singleton()->region_create();
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NavigationServer::get_singleton()->region_set_navmesh(region, nm);
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NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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RID region = NavigationServer3D::get_singleton()->region_create();
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NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
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NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
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NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
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F->get().region = region;
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}
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}
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@ -610,23 +610,23 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant &g = *octant_map[p_key];
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PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
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PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID());
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if (g.collision_debug_instance.is_valid()) {
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VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
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RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
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}
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
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RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
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}
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if (navigation) {
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for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
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if (F->get().region.is_valid()) {
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NavigationServer::get_singleton()->free(F->get().region);
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NavigationServer3D::get_singleton()->free(F->get().region);
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F->get().region = RID();
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}
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}
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@ -639,15 +639,15 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
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Octant &g = *octant_map[p_key];
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if (g.collision_debug.is_valid())
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VS::get_singleton()->free(g.collision_debug);
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RS::get_singleton()->free(g.collision_debug);
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if (g.collision_debug_instance.is_valid())
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VS::get_singleton()->free(g.collision_debug_instance);
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RS::get_singleton()->free(g.collision_debug_instance);
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PhysicsServer::get_singleton()->free(g.static_body);
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PhysicsServer3D::get_singleton()->free(g.static_body);
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// Erase navigation
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for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
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NavigationServer::get_singleton()->free(E->get().region);
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NavigationServer3D::get_singleton()->free(E->get().region);
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}
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g.navmesh_ids.clear();
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@ -655,8 +655,8 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->free(g.multimesh_instances[i].instance);
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VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
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RS::get_singleton()->free(g.multimesh_instances[i].instance);
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RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
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}
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g.multimesh_instances.clear();
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}
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@ -684,8 +684,8 @@ void GridMap::_notification(int p_what) {
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}
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for (int i = 0; i < baked_meshes.size(); i++) {
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VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
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RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
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}
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} break;
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@ -702,7 +702,7 @@ void GridMap::_notification(int p_what) {
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last_transform = new_xform;
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for (int i = 0; i < baked_meshes.size(); i++) {
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VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
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RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
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}
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} break;
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@ -718,7 +718,7 @@ void GridMap::_notification(int p_what) {
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//_update_octants_callback();
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//_update_area_instances();
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for (int i = 0; i < baked_meshes.size(); i++) {
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VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
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||||
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
|
||||
}
|
||||
|
||||
} break;
|
||||
|
|
@ -738,7 +738,7 @@ void GridMap::_update_visibility() {
|
|||
Octant *octant = e->value();
|
||||
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
|
||||
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
|
||||
VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
|
||||
RS::get_singleton()->instance_set_visible(mi.instance, is_visible());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -975,7 +975,7 @@ Vector3 GridMap::_get_offset() const {
|
|||
void GridMap::clear_baked_meshes() {
|
||||
|
||||
for (int i = 0; i < baked_meshes.size(); i++) {
|
||||
VS::get_singleton()->free(baked_meshes[i].instance);
|
||||
RS::get_singleton()->free(baked_meshes[i].instance);
|
||||
}
|
||||
baked_meshes.clear();
|
||||
|
||||
|
|
@ -1050,12 +1050,12 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
|
|||
|
||||
BakedMesh bm;
|
||||
bm.mesh = mesh;
|
||||
bm.instance = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
|
||||
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
|
||||
bm.instance = RS::get_singleton()->instance_create();
|
||||
RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
|
||||
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
|
||||
if (is_inside_tree()) {
|
||||
VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
|
||||
RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
|
||||
}
|
||||
|
||||
if (p_gen_lightmap_uv) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue