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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
parent
307b1b3a58
commit
a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions
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@ -281,8 +281,8 @@ void GridMapEditor::_update_cursor_transform() {
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cursor_transform = node->get_global_transform() * cursor_transform;
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if (cursor_instance.is_valid()) {
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VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
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VisualServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
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RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
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RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
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}
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}
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@ -292,9 +292,9 @@ void GridMapEditor::_update_selection_transform() {
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if (!selection.active) {
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VisualServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
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RenderingServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
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for (int i = 0; i < 3; i++) {
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VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
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RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
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}
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return;
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}
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@ -303,11 +303,11 @@ void GridMapEditor::_update_selection_transform() {
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xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
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xf.origin = selection.begin * node->get_cell_size();
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VisualServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
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RenderingServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
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for (int i = 0; i < 3; i++) {
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if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
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VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
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RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
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} else {
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Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
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@ -322,7 +322,7 @@ void GridMapEditor::_update_selection_transform() {
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xf2.basis.scale(scale);
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xf2.origin = pos;
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VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
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RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
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}
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}
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}
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@ -416,7 +416,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
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}
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}
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VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
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RS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
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if (cursor_instance.is_valid()) {
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@ -528,7 +528,7 @@ void GridMapEditor::_clear_clipboard_data() {
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for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
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VisualServer::get_singleton()->free(E->get().instance);
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RenderingServer::get_singleton()->free(E->get().instance);
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}
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clipboard_items.clear();
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@ -556,7 +556,7 @@ void GridMapEditor::_set_clipboard_data() {
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item.cell_item = itm;
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item.grid_offset = Vector3(i, j, k) - selection.begin;
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item.orientation = node->get_cell_item_orientation(i, j, k);
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item.instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
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item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
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clipboard_items.push_back(item);
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}
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@ -570,7 +570,7 @@ void GridMapEditor::_update_paste_indicator() {
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Transform xf;
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xf.basis.set_zero();
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VisualServer::get_singleton()->instance_set_transform(paste_instance, xf);
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RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
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return;
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}
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@ -584,7 +584,7 @@ void GridMapEditor::_update_paste_indicator() {
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xf.basis = rot * xf.basis;
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xf.translate((-center * node->get_cell_size()) / scale);
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VisualServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
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RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
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for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
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@ -599,7 +599,7 @@ void GridMapEditor::_update_paste_indicator() {
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item_rot.set_orthogonal_index(item.orientation);
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xf.basis = item_rot * xf.basis * node->get_cell_scale();
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VisualServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
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RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
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}
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}
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@ -969,11 +969,11 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
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if (!node) {
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set_process(false);
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for (int i = 0; i < 3; i++) {
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VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
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RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], false);
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}
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if (cursor_instance.is_valid()) {
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VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
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RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
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}
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return;
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@ -1011,7 +1011,7 @@ void GridMapEditor::update_grid() {
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edit_grid_xform.basis = Basis();
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for (int i = 0; i < 3; i++) {
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VisualServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
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RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
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}
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updating = true;
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@ -1023,7 +1023,7 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
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Vector3 edited_floor = node->has_meta("_editor_floor_") ? node->get_meta("_editor_floor_") : Variant();
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for (int i = 0; i < 3; i++) {
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VS::get_singleton()->mesh_clear(grid[i]);
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RS::get_singleton()->mesh_clear(grid[i]);
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edit_floor[i] = edited_floor[i];
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}
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@ -1065,11 +1065,11 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
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}
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VS::ARRAY_VERTEX] = grid_points[i];
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d[VS::ARRAY_COLOR] = grid_colors[i];
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
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d.resize(RS::ARRAY_MAX);
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d[RS::ARRAY_VERTEX] = grid_points[i];
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d[RS::ARRAY_COLOR] = grid_colors[i];
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
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}
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}
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@ -1082,13 +1082,13 @@ void GridMapEditor::_notification(int p_what) {
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mesh_library_palette->connect("item_selected", callable_mp(this, &GridMapEditor::_item_selected_cbk));
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for (int i = 0; i < 3; i++) {
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grid[i] = VS::get_singleton()->mesh_create();
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grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
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selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
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grid[i] = RS::get_singleton()->mesh_create();
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grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
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selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
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}
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selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
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paste_instance = VisualServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
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selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
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paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
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_update_selection_transform();
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_update_paste_indicator();
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@ -1100,15 +1100,15 @@ void GridMapEditor::_notification(int p_what) {
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for (int i = 0; i < 3; i++) {
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VS::get_singleton()->free(grid_instance[i]);
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VS::get_singleton()->free(grid[i]);
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RS::get_singleton()->free(grid_instance[i]);
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RS::get_singleton()->free(grid[i]);
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grid_instance[i] = RID();
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grid[i] = RID();
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VisualServer::get_singleton()->free(selection_level_instance[i]);
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RenderingServer::get_singleton()->free(selection_level_instance[i]);
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}
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VisualServer::get_singleton()->free(selection_instance);
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VisualServer::get_singleton()->free(paste_instance);
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RenderingServer::get_singleton()->free(selection_instance);
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RenderingServer::get_singleton()->free(paste_instance);
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selection_instance = RID();
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paste_instance = RID();
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} break;
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@ -1123,7 +1123,7 @@ void GridMapEditor::_notification(int p_what) {
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if (xf != grid_xform) {
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for (int i = 0; i < 3; i++) {
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VS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
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RS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
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}
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grid_xform = xf;
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}
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@ -1159,7 +1159,7 @@ void GridMapEditor::_update_cursor_instance() {
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}
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if (cursor_instance.is_valid())
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VisualServer::get_singleton()->free(cursor_instance);
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RenderingServer::get_singleton()->free(cursor_instance);
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cursor_instance = RID();
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if (selected_palette >= 0) {
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@ -1168,8 +1168,8 @@ void GridMapEditor::_update_cursor_instance() {
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Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
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if (!mesh.is_null() && mesh->get_rid().is_valid()) {
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cursor_instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
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VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
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cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
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RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
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}
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}
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}
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@ -1353,8 +1353,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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lock_view = false;
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cursor_rot = 0;
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selection_mesh = VisualServer::get_singleton()->mesh_create();
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paste_mesh = VisualServer::get_singleton()->mesh_create();
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selection_mesh = RenderingServer::get_singleton()->mesh_create();
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paste_mesh = RenderingServer::get_singleton()->mesh_create();
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{
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// Selection mesh create.
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@ -1431,16 +1431,16 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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}
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Array d;
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d.resize(VS::ARRAY_MAX);
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d.resize(RS::ARRAY_MAX);
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inner_mat.instance();
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inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
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inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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d[VS::ARRAY_VERTEX] = triangles;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
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d[RS::ARRAY_VERTEX] = triangles;
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_TRIANGLES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
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outer_mat.instance();
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outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
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@ -1454,23 +1454,23 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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selection_floor_mat->set_on_top_of_alpha();
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selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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d[VS::ARRAY_VERTEX] = lines;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
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d[RS::ARRAY_VERTEX] = lines;
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_LINES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
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d[VS::ARRAY_VERTEX] = triangles;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_TRIANGLES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
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d[RS::ARRAY_VERTEX] = triangles;
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_TRIANGLES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
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d[VS::ARRAY_VERTEX] = lines;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_LINES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
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d[RS::ARRAY_VERTEX] = lines;
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_LINES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
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for (int i = 0; i < 3; i++) {
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d[VS::ARRAY_VERTEX] = square[i];
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selection_level_mesh[i] = VS::get_singleton()->mesh_create();
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], VS::PRIMITIVE_LINES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
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d[RS::ARRAY_VERTEX] = square[i];
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selection_level_mesh[i] = RS::get_singleton()->mesh_create();
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], RS::PRIMITIVE_LINES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
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}
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}
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@ -1493,24 +1493,24 @@ GridMapEditor::~GridMapEditor() {
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for (int i = 0; i < 3; i++) {
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if (grid[i].is_valid())
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VisualServer::get_singleton()->free(grid[i]);
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RenderingServer::get_singleton()->free(grid[i]);
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if (grid_instance[i].is_valid())
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VisualServer::get_singleton()->free(grid_instance[i]);
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RenderingServer::get_singleton()->free(grid_instance[i]);
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if (cursor_instance.is_valid())
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VisualServer::get_singleton()->free(cursor_instance);
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RenderingServer::get_singleton()->free(cursor_instance);
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if (selection_level_instance[i].is_valid())
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VisualServer::get_singleton()->free(selection_level_instance[i]);
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RenderingServer::get_singleton()->free(selection_level_instance[i]);
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if (selection_level_mesh[i].is_valid())
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VisualServer::get_singleton()->free(selection_level_mesh[i]);
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RenderingServer::get_singleton()->free(selection_level_mesh[i]);
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}
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VisualServer::get_singleton()->free(selection_mesh);
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RenderingServer::get_singleton()->free(selection_mesh);
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if (selection_instance.is_valid())
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VisualServer::get_singleton()->free(selection_instance);
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RenderingServer::get_singleton()->free(selection_instance);
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VisualServer::get_singleton()->free(paste_mesh);
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RenderingServer::get_singleton()->free(paste_mesh);
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if (paste_instance.is_valid())
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VisualServer::get_singleton()->free(paste_instance);
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RenderingServer::get_singleton()->free(paste_instance);
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}
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void GridMapEditorPlugin::_notification(int p_what) {
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