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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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parent
307b1b3a58
commit
a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions
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@ -50,7 +50,7 @@ NoiseTexture::NoiseTexture() {
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NoiseTexture::~NoiseTexture() {
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if (texture.is_valid()) {
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VS::get_singleton()->free(texture);
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RS::get_singleton()->free(texture);
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}
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if (noise_thread) {
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Thread::wait_to_finish(noise_thread);
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@ -100,10 +100,10 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
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data = p_image;
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if (data.is_valid()) {
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if (texture.is_valid()) {
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RID new_texture = VS::get_singleton()->texture_2d_create(p_image);
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VS::get_singleton()->texture_replace(texture, new_texture);
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RID new_texture = RS::get_singleton()->texture_2d_create(p_image);
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RS::get_singleton()->texture_replace(texture, new_texture);
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} else {
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texture = VS::get_singleton()->texture_2d_create(p_image);
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texture = RS::get_singleton()->texture_2d_create(p_image);
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}
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}
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emit_changed();
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@ -254,7 +254,7 @@ int NoiseTexture::get_height() const {
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RID NoiseTexture::get_rid() const {
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if (!texture.is_valid()) {
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texture = VS::get_singleton()->texture_2d_placeholder_create();
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texture = RS::get_singleton()->texture_2d_placeholder_create();
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}
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return texture;
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