Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky 2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View file

@ -39,8 +39,8 @@
#include "drivers/unix/file_access_unix.h"
#include "file_access_android.h"
#include "main/main.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "dir_access_jandroid.h"
#include "file_access_jandroid.h"
@ -146,12 +146,12 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
video_driver_index = p_video_driver;
visual_server = memnew(VisualServerRaster);
rendering_server = memnew(RenderingServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, false));
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
}
visual_server->init();
rendering_server->init();
AudioDriverManager::initialize(p_audio_driver);
@ -759,7 +759,7 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
//rasterizer = NULL;
use_gl2 = false;
visual_server = NULL;
rendering_server = NULL;
godot_java = p_godot_java;
godot_io_java = p_godot_io_java;