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	Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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					 390 changed files with 10701 additions and 10702 deletions
				
			
		|  | @ -44,7 +44,7 @@ | |||
| #endif | ||||
| 
 | ||||
| #if defined(VULKAN_ENABLED) | ||||
| #include "servers/visual/rasterizer_rd/rasterizer_rd.h" | ||||
| #include "servers/rendering/rasterizer_rd/rasterizer_rd.h" | ||||
| #endif | ||||
| 
 | ||||
| #include "scene/resources/texture.h" | ||||
|  | @ -3615,9 +3615,9 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode | |||
| #endif | ||||
| 
 | ||||
| 	/*
 | ||||
| 	visual_server = memnew(VisualServerRaster); | ||||
| 	rendering_server = memnew(RenderingServerRaster); | ||||
| 	if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { | ||||
| 		visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); | ||||
| 		rendering_server = memnew(RenderingServerWrapMT(rendering_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); | ||||
| 	} | ||||
| 	*/ | ||||
| 
 | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky