Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky 2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View file

@ -44,7 +44,7 @@
#endif
#if defined(VULKAN_ENABLED)
#include "servers/visual/rasterizer_rd/rasterizer_rd.h"
#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
#endif
#include "scene/resources/texture.h"
@ -3615,9 +3615,9 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
#endif
/*
visual_server = memnew(VisualServerRaster);
rendering_server = memnew(RenderingServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
rendering_server = memnew(RenderingServerWrapMT(rendering_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
*/