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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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commit
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390 changed files with 10701 additions and 10702 deletions
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@ -45,8 +45,8 @@
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#include "main/main.h"
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#include "platform/windows/windows_terminal_logger.h"
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#include "servers/audio_server.h"
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/rendering/rendering_server_raster.h"
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#include "servers/rendering/rendering_server_wrap_mt.h"
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#include "thread_uwp.h"
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#include <ppltasks.h>
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@ -254,13 +254,13 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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set_video_mode(vm);
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visual_server = memnew(VisualServerRaster);
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rendering_server = memnew(RenderingServerRaster);
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// FIXME: Reimplement threaded rendering
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
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}
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visual_server->init();
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rendering_server->init();
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input = memnew(InputDefault);
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@ -349,8 +349,8 @@ void OS_UWP::finalize() {
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main_loop = NULL;
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visual_server->finish();
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memdelete(visual_server);
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rendering_server->finish();
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memdelete(rendering_server);
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#ifdef OPENGL_ENABLED
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if (gl_context)
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memdelete(gl_context);
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