Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky 2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View file

@ -45,8 +45,8 @@
#include "main/main.h"
#include "platform/windows/windows_terminal_logger.h"
#include "servers/audio_server.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "thread_uwp.h"
#include <ppltasks.h>
@ -254,13 +254,13 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
set_video_mode(vm);
visual_server = memnew(VisualServerRaster);
rendering_server = memnew(RenderingServerRaster);
// FIXME: Reimplement threaded rendering
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, false));
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
}
visual_server->init();
rendering_server->init();
input = memnew(InputDefault);
@ -349,8 +349,8 @@ void OS_UWP::finalize() {
main_loop = NULL;
visual_server->finish();
memdelete(visual_server);
rendering_server->finish();
memdelete(rendering_server);
#ifdef OPENGL_ENABLED
if (gl_context)
memdelete(gl_context);