mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 19:11:33 +00:00
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
parent
307b1b3a58
commit
a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions
|
|
@ -300,7 +300,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture2D> &p_texture,
|
|||
p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect);
|
||||
|
||||
RID ci = get_canvas_item();
|
||||
VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate);
|
||||
RS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, true, p_modulate);
|
||||
}
|
||||
|
||||
void TextureProgress::_notification(int p_what) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue