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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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390 changed files with 10701 additions and 10702 deletions
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@ -39,7 +39,7 @@ void Sky::set_radiance_size(RadianceSize p_size) {
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static const int size[RADIANCE_SIZE_MAX] = {
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32, 64, 128, 256, 512, 1024, 2048
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};
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VS::get_singleton()->sky_set_radiance_size(sky, size[radiance_size]);
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RS::get_singleton()->sky_set_radiance_size(sky, size[radiance_size]);
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}
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Sky::RadianceSize Sky::get_radiance_size() const {
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@ -49,7 +49,7 @@ Sky::RadianceSize Sky::get_radiance_size() const {
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void Sky::set_process_mode(ProcessMode p_mode) {
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mode = p_mode;
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VS::get_singleton()->sky_set_mode(sky, VS::SkyMode(mode));
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RS::get_singleton()->sky_set_mode(sky, RS::SkyMode(mode));
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}
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Sky::ProcessMode Sky::get_process_mode() const {
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@ -61,7 +61,7 @@ void Sky::set_material(const Ref<Material> &p_material) {
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RID material_rid;
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if (sky_material.is_valid())
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material_rid = sky_material->get_rid();
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VS::get_singleton()->sky_set_material(sky, material_rid);
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RS::get_singleton()->sky_set_material(sky, material_rid);
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}
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Ref<Material> Sky::get_material() const {
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@ -104,10 +104,10 @@ void Sky::_bind_methods() {
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Sky::Sky() {
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mode = PROCESS_MODE_QUALITY;
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radiance_size = RADIANCE_SIZE_256;
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sky = VS::get_singleton()->sky_create();
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sky = RS::get_singleton()->sky_create();
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}
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Sky::~Sky() {
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VS::get_singleton()->free(sky);
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RS::get_singleton()->free(sky);
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}
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