mirror of
https://github.com/godotengine/godot.git
synced 2025-11-02 22:51:08 +00:00
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
parent
307b1b3a58
commit
a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions
270
servers/rendering/rendering_server_canvas.h
Normal file
270
servers/rendering/rendering_server_canvas.h
Normal file
|
|
@ -0,0 +1,270 @@
|
|||
/*************************************************************************/
|
||||
/* rendering_server_canvas.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef VISUALSERVERCANVAS_H
|
||||
#define VISUALSERVERCANVAS_H
|
||||
|
||||
#include "rasterizer.h"
|
||||
#include "rendering_server_viewport.h"
|
||||
|
||||
class RenderingServerCanvas {
|
||||
public:
|
||||
struct Item : public RasterizerCanvas::Item {
|
||||
|
||||
RID parent; // canvas it belongs to
|
||||
List<Item *>::Element *E;
|
||||
int z_index;
|
||||
bool z_relative;
|
||||
bool sort_y;
|
||||
Color modulate;
|
||||
Color self_modulate;
|
||||
bool use_parent_material;
|
||||
int index;
|
||||
bool children_order_dirty;
|
||||
int ysort_children_count;
|
||||
Color ysort_modulate;
|
||||
Transform2D ysort_xform;
|
||||
Vector2 ysort_pos;
|
||||
RS::CanvasItemTextureFilter texture_filter;
|
||||
RS::CanvasItemTextureRepeat texture_repeat;
|
||||
|
||||
Vector<Item *> child_items;
|
||||
|
||||
Item() {
|
||||
children_order_dirty = true;
|
||||
E = NULL;
|
||||
z_index = 0;
|
||||
modulate = Color(1, 1, 1, 1);
|
||||
self_modulate = Color(1, 1, 1, 1);
|
||||
sort_y = false;
|
||||
use_parent_material = false;
|
||||
z_relative = true;
|
||||
index = 0;
|
||||
ysort_children_count = -1;
|
||||
ysort_xform = Transform2D();
|
||||
ysort_pos = Vector2();
|
||||
texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
|
||||
texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
|
||||
}
|
||||
};
|
||||
|
||||
struct ItemIndexSort {
|
||||
|
||||
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
|
||||
|
||||
return p_left->index < p_right->index;
|
||||
}
|
||||
};
|
||||
|
||||
struct ItemPtrSort {
|
||||
|
||||
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
|
||||
|
||||
if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y))
|
||||
return p_left->ysort_pos.x < p_right->ysort_pos.x;
|
||||
|
||||
return p_left->ysort_pos.y < p_right->ysort_pos.y;
|
||||
}
|
||||
};
|
||||
|
||||
struct LightOccluderPolygon {
|
||||
|
||||
bool active;
|
||||
Rect2 aabb;
|
||||
RS::CanvasOccluderPolygonCullMode cull_mode;
|
||||
RID occluder;
|
||||
Set<RasterizerCanvas::LightOccluderInstance *> owners;
|
||||
|
||||
LightOccluderPolygon() {
|
||||
active = false;
|
||||
cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
|
||||
}
|
||||
};
|
||||
|
||||
RID_PtrOwner<LightOccluderPolygon> canvas_light_occluder_polygon_owner;
|
||||
|
||||
RID_PtrOwner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner;
|
||||
|
||||
struct Canvas : public RenderingServerViewport::CanvasBase {
|
||||
|
||||
Set<RID> viewports;
|
||||
struct ChildItem {
|
||||
|
||||
Point2 mirror;
|
||||
Item *item;
|
||||
bool operator<(const ChildItem &p_item) const {
|
||||
return item->index < p_item.item->index;
|
||||
}
|
||||
};
|
||||
|
||||
Set<RasterizerCanvas::Light *> lights;
|
||||
|
||||
Set<RasterizerCanvas::LightOccluderInstance *> occluders;
|
||||
|
||||
bool children_order_dirty;
|
||||
Vector<ChildItem> child_items;
|
||||
Color modulate;
|
||||
RID parent;
|
||||
float parent_scale;
|
||||
|
||||
int find_item(Item *p_item) {
|
||||
for (int i = 0; i < child_items.size(); i++) {
|
||||
if (child_items[i].item == p_item)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
void erase_item(Item *p_item) {
|
||||
int idx = find_item(p_item);
|
||||
if (idx >= 0)
|
||||
child_items.remove(idx);
|
||||
}
|
||||
|
||||
Canvas() {
|
||||
modulate = Color(1, 1, 1, 1);
|
||||
children_order_dirty = true;
|
||||
parent_scale = 1.0;
|
||||
}
|
||||
};
|
||||
|
||||
mutable RID_PtrOwner<Canvas> canvas_owner;
|
||||
RID_PtrOwner<Item> canvas_item_owner;
|
||||
RID_PtrOwner<RasterizerCanvas::Light> canvas_light_owner;
|
||||
|
||||
bool disable_scale;
|
||||
|
||||
private:
|
||||
void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
|
||||
void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
|
||||
void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
|
||||
|
||||
RasterizerCanvas::Item **z_list;
|
||||
RasterizerCanvas::Item **z_last_list;
|
||||
|
||||
public:
|
||||
void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect);
|
||||
|
||||
RID canvas_create();
|
||||
void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
|
||||
void canvas_set_modulate(RID p_canvas, const Color &p_color);
|
||||
void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);
|
||||
void canvas_set_disable_scale(bool p_disable);
|
||||
|
||||
RID canvas_item_create();
|
||||
void canvas_item_set_parent(RID p_item, RID p_parent);
|
||||
|
||||
void canvas_item_set_visible(RID p_item, bool p_visible);
|
||||
void canvas_item_set_light_mask(RID p_item, int p_mask);
|
||||
|
||||
void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);
|
||||
void canvas_item_set_clip(RID p_item, bool p_clip);
|
||||
void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
|
||||
void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
|
||||
void canvas_item_set_modulate(RID p_item, const Color &p_color);
|
||||
void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
|
||||
|
||||
void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
|
||||
|
||||
void canvas_item_set_update_when_visible(RID p_item, bool p_update);
|
||||
|
||||
void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
|
||||
void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
|
||||
|
||||
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
|
||||
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
|
||||
void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
|
||||
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
|
||||
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
|
||||
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_clip_uv = false, RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode = RS::NINE_PATCH_STRETCH, RS::NinePatchAxisMode p_y_axis_mode = RS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), RS::CanvasItemTextureFilter p_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
|
||||
void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
|
||||
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
|
||||
void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
|
||||
void canvas_item_set_z_index(RID p_item, int p_z);
|
||||
void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
|
||||
void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
|
||||
void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
|
||||
|
||||
void canvas_item_clear(RID p_item);
|
||||
void canvas_item_set_draw_index(RID p_item, int p_index);
|
||||
|
||||
void canvas_item_set_material(RID p_item, RID p_material);
|
||||
|
||||
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
|
||||
|
||||
RID canvas_light_create();
|
||||
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
|
||||
void canvas_light_set_enabled(RID p_light, bool p_enabled);
|
||||
void canvas_light_set_scale(RID p_light, float p_scale);
|
||||
void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
|
||||
void canvas_light_set_texture(RID p_light, RID p_texture);
|
||||
void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
|
||||
void canvas_light_set_color(RID p_light, const Color &p_color);
|
||||
void canvas_light_set_height(RID p_light, float p_height);
|
||||
void canvas_light_set_energy(RID p_light, float p_energy);
|
||||
void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);
|
||||
void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
|
||||
void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
|
||||
void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
|
||||
|
||||
void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);
|
||||
|
||||
void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
|
||||
void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
|
||||
void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter);
|
||||
void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
|
||||
void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
|
||||
|
||||
RID canvas_light_occluder_create();
|
||||
void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
|
||||
void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
|
||||
void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
|
||||
void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
|
||||
void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
|
||||
|
||||
RID canvas_occluder_polygon_create();
|
||||
void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed);
|
||||
void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const Vector<Vector2> &p_shape);
|
||||
|
||||
void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode);
|
||||
|
||||
bool free(RID p_rid);
|
||||
RenderingServerCanvas();
|
||||
~RenderingServerCanvas();
|
||||
};
|
||||
|
||||
#endif // VISUALSERVERCANVAS_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue