Fix undo redo for the texture region editor

This commit is contained in:
Kasper Arnklit Frandsen 2024-11-20 15:46:51 +00:00
parent a0cd8f187a
commit a72157c456
2 changed files with 23 additions and 0 deletions

View file

@ -1107,12 +1107,34 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
return p_target;
}
void TextureRegionEditor::shortcut_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
bool handled = false;
if (ED_IS_SHORTCUT("ui_undo", p_event)) {
EditorNode::get_singleton()->undo();
handled = true;
}
if (ED_IS_SHORTCUT("ui_redo", p_event)) {
EditorNode::get_singleton()->redo();
handled = true;
}
if (handled) {
set_input_as_handled();
}
}
}
void TextureRegionEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);
}
TextureRegionEditor::TextureRegionEditor() {
set_title(TTR("Region Editor"));
set_process_shortcut_input(true);
set_ok_button_text(TTR("Close"));
// A power-of-two value works better as a default grid size.