Make PROPERTY_HINT_GROUP_ENABLE hide properties by default

This commit is contained in:
Haoyu Qiu 2025-06-16 19:47:24 +08:00
parent 46c495ca21
commit a7ab249a2a
19 changed files with 55 additions and 55 deletions

View file

@ -842,7 +842,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_trail_enabled", "is_trail_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_trail_enabled", "is_trail_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ParticleProcessMaterial,ShaderMaterial"), "set_process_material", "get_process_material");