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Improve graph's detection of intersection between draw lists.
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2 changed files with 11 additions and 10 deletions
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@ -649,7 +649,7 @@ private:
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static bool _is_write_usage(ResourceUsage p_usage);
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static RDD::TextureLayout _usage_to_image_layout(ResourceUsage p_usage);
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static RDD::BarrierAccessBits _usage_to_access_bits(ResourceUsage p_usage);
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bool _check_command_intersection(ResourceTracker *p_resource_tracker, int32_t p_previous_command_index, int32_t p_command_index) const;
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bool _check_command_intersection(ResourceTracker *p_resource_tracker, int32_t p_previous_command_index, int32_t p_command_index, bool &r_intersection_partial_coverage) const;
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int32_t _add_to_command_list(int32_t p_command_index, int32_t p_list_index);
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void _add_adjacent_command(int32_t p_previous_command_index, int32_t p_command_index, RecordedCommand *r_command);
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int32_t _add_to_slice_read_list(int32_t p_command_index, Rect2i p_subresources, int32_t p_list_index);
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