Style: Replaces uses of 0/NULL by nullptr (C++11)

Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
This commit is contained in:
Rémi Verschelde 2021-05-04 16:00:45 +02:00
parent 2b429b24b5
commit a828398655
No known key found for this signature in database
GPG key ID: C3336907360768E1
633 changed files with 4454 additions and 4410 deletions

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@ -219,7 +219,7 @@ bool VisualScriptYieldSignal::has_input_sequence_port() const {
static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
return NULL;
return nullptr;
Ref<Script> scr = p_current_node->get_script();
@ -232,7 +232,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const
return n;
}
return NULL;
return nullptr;
}
#endif
@ -240,26 +240,26 @@ Node *VisualScriptYieldSignal::_get_base_node() const {
#ifdef TOOLS_ENABLED
Ref<Script> script = get_visual_script();
if (!script.is_valid())
return NULL;
return nullptr;
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (!scene_tree)
return NULL;
return nullptr;
Node *edited_scene = scene_tree->get_edited_scene_root();
if (!edited_scene)
return NULL;
return nullptr;
Node *script_node = _find_script_node(edited_scene, edited_scene, script);
if (!script_node)
return NULL;
return nullptr;
if (!script_node->has_node(base_path))
return NULL;
return nullptr;
Node *path_to = script_node->get_node(base_path);
@ -485,7 +485,7 @@ public:
} else {
//yield
Object *object = NULL;
Object *object = nullptr;
switch (call_mode) {
case VisualScriptYieldSignal::CALL_MODE_SELF: {