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[HTML5] Libraries refactor for linting.
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.
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16 changed files with 487 additions and 378 deletions
129
platform/javascript/js/engine/preloader.js
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129
platform/javascript/js/engine/preloader.js
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var Preloader = /** @constructor */ function() { // eslint-disable-line no-unused-vars
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const loadXHR = function(resolve, reject, file, tracker, attempts) {
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const xhr = new XMLHttpRequest();
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tracker[file] = {
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total: 0,
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loaded: 0,
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final: false,
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};
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xhr.onerror = function() {
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if (attempts <= 1) {
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reject(new Error("Failed loading file '" + file + "'"));
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} else {
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setTimeout(function () {
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loadXHR(resolve, reject, file, tracker, attempts - 1);
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}, 1000);
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}
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};
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xhr.onabort = function() {
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tracker[file].final = true;
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reject(new Error("Loading file '" + file + "' was aborted."));
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};
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xhr.onloadstart = function(ev) {
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tracker[file].total = ev.total;
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tracker[file].loaded = ev.loaded;
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};
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xhr.onprogress = function(ev) {
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tracker[file].loaded = ev.loaded;
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tracker[file].total = ev.total;
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};
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xhr.onload = function() {
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if (xhr.status >= 400) {
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if (xhr.status < 500 || attempts <= 1) {
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reject(new Error("Failed loading file '" + file + "': " + xhr.statusText));
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xhr.abort();
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} else {
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setTimeout(function () {
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loadXHR(resolve, reject, file, tracker, attempts - 1);
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}, 1000);
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}
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} else {
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tracker[file].final = true;
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resolve(xhr);
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}
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};
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// Make request.
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xhr.open('GET', file);
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if (!file.endsWith('.js')) {
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xhr.responseType = 'arraybuffer';
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}
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xhr.send();
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};
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const DOWNLOAD_ATTEMPTS_MAX = 4;
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const loadingFiles = {};
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const lastProgress = { loaded: 0, total: 0 };
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let progressFunc = null;
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const animateProgress = function() {
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var loaded = 0;
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var total = 0;
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var totalIsValid = true;
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var progressIsFinal = true;
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Object.keys(loadingFiles).forEach(function(file) {
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const stat = loadingFiles[file];
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if (!stat.final) {
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progressIsFinal = false;
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}
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if (!totalIsValid || stat.total === 0) {
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totalIsValid = false;
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total = 0;
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} else {
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total += stat.total;
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}
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loaded += stat.loaded;
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});
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if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
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lastProgress.loaded = loaded;
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lastProgress.total = total;
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if (typeof progressFunc === 'function')
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progressFunc(loaded, total);
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}
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if (!progressIsFinal)
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requestAnimationFrame(animateProgress);
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}
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this.animateProgress = animateProgress;
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this.setProgressFunc = function(callback) {
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progressFunc = callback;
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}
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this.loadPromise = function(file) {
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return new Promise(function(resolve, reject) {
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loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
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});
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}
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this.preloadedFiles = [];
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this.preload = function(pathOrBuffer, destPath) {
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let buffer = null;
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if (typeof pathOrBuffer === 'string') {
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var me = this;
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return this.loadPromise(pathOrBuffer).then(function(xhr) {
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me.preloadedFiles.push({
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path: destPath || pathOrBuffer,
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buffer: xhr.response
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});
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return Promise.resolve();
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});
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} else if (pathOrBuffer instanceof ArrayBuffer) {
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buffer = new Uint8Array(pathOrBuffer);
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} else if (ArrayBuffer.isView(pathOrBuffer)) {
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buffer = new Uint8Array(pathOrBuffer.buffer);
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}
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if (buffer) {
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this.preloadedFiles.push({
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path: destPath,
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buffer: pathOrBuffer
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});
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return Promise.resolve();
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} else {
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return Promise.reject(new Error("Invalid object for preloading"));
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}
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};
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};
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