-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
This commit is contained in:
Juan Linietsky 2014-10-14 01:01:25 -03:00
parent 13a848e332
commit a84ba9c853
25 changed files with 363 additions and 198 deletions

View file

@ -1042,6 +1042,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},
{ "BINORMAL", TYPE_VEC3},
{ "NORMALMAP", TYPE_VEC3},
{ "UV", TYPE_VEC2},
{ "UV2", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},