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Fix button state of grid and highlight layer in tile map layer editor
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1 changed files with 5 additions and 1 deletions
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@ -3678,6 +3678,11 @@ void TileMapLayerEditor::_node_change(Node *p_node) {
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void TileMapLayerEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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toggle_grid_button->set_pressed_no_signal(EDITOR_GET("editors/tiles_editor/display_grid"));
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toggle_highlight_selected_layer_button->set_pressed_no_signal(EDITOR_GET("editors/tiles_editor/highlight_selected_layer"));
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} break;
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("node_added", callable_mp(this, &TileMapLayerEditor::_node_change));
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get_tree()->connect("node_removed", callable_mp(this, &TileMapLayerEditor::_node_change));
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@ -4487,7 +4492,6 @@ TileMapLayerEditor::TileMapLayerEditor() {
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toggle_highlight_selected_layer_button = memnew(Button);
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toggle_highlight_selected_layer_button->set_theme_type_variation("FlatButton");
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toggle_highlight_selected_layer_button->set_toggle_mode(true);
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toggle_highlight_selected_layer_button->set_pressed(true);
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toggle_highlight_selected_layer_button->connect(SceneStringName(toggled), callable_mp(this, &TileMapLayerEditor::_highlight_selected_layer_button_toggled));
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toggle_highlight_selected_layer_button->set_tooltip_text(TTR("Highlight Selected TileMap Layer"));
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tile_map_toolbar->add_child(toggle_highlight_selected_layer_button);
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