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[WebSocket] Refactor websocket module.
This commit is a huge refactor of the websocket module. The module is really old, and some design choices had to be re-evaluated. The WebSocketClient and WebSocketServer classes are now gone, and WebSocketPeer can act as either client or server. The WebSocketMultiplayerPeer class is no longer abstract, and implements the Multiplayer API on top of the lower level WebSocketPeer. WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS, so it emits no signal, and just needs polling to update its internal state. To use it as a client, simply call WebSocketPeer.coonect_to_url, then frequently poll the peer until STATE_OPEN is reached and then you can write or read from it, or STATE_CLOSED and then you can check the disconnect code and reason). To implement a server instead, a TCPServer must be created, and the accepted connections needs to be provided to WebSocketPeer.accept_stream (which will perform the HTTP handshake). A full example of a WebSocketServer using TLS will be provided in the demo repository.
This commit is contained in:
parent
5aadc618b6
commit
a8950f98dd
29 changed files with 1827 additions and 2395 deletions
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@ -33,70 +33,118 @@
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#include "core/os/os.h"
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WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
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peer_config = Ref<WebSocketPeer>(WebSocketPeer::create());
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}
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WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
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_clear();
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}
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Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() {
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Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
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peer->set_supported_protocols(get_supported_protocols());
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peer->set_handshake_headers(get_handshake_headers());
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peer->set_inbound_buffer_size(get_inbound_buffer_size());
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peer->set_outbound_buffer_size(get_outbound_buffer_size());
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peer->set_max_queued_packets(get_max_queued_packets());
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return peer;
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}
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void WebSocketMultiplayerPeer::_clear() {
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_peer_map.clear();
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if (_current_packet.data != nullptr) {
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memfree(_current_packet.data);
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connection_status = CONNECTION_DISCONNECTED;
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unique_id = 0;
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peers_map.clear();
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use_tls = false;
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tcp_server.unref();
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pending_peers.clear();
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tls_certificate.unref();
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tls_key.unref();
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if (current_packet.data != nullptr) {
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memfree(current_packet.data);
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}
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for (Packet &E : _incoming_packets) {
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for (Packet &E : incoming_packets) {
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memfree(E.data);
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E.data = nullptr;
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}
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_incoming_packets.clear();
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incoming_packets.clear();
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}
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void WebSocketMultiplayerPeer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
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ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
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ClassDB::bind_method(D_METHOD("create_client", "url", "verify_tls", "tls_certificate"), &WebSocketMultiplayerPeer::create_client, DEFVAL(true), DEFVAL(Ref<X509Certificate>()));
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ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_key", "tls_certificate"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref<CryptoKey>()), DEFVAL(Ref<X509Certificate>()));
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ClassDB::bind_method(D_METHOD("close"), &WebSocketMultiplayerPeer::close);
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ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
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ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
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ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address);
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ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port);
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ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketMultiplayerPeer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols);
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ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols);
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ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers);
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ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers);
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ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size);
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ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size);
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ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size);
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ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size);
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ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout);
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ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout);
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ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets);
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ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets);
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets");
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}
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//
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// PacketPeer
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//
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int WebSocketMultiplayerPeer::get_available_packet_count() const {
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
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return _incoming_packets.size();
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return incoming_packets.size();
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}
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Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
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r_buffer_size = 0;
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if (_current_packet.data != nullptr) {
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memfree(_current_packet.data);
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_current_packet.data = nullptr;
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if (current_packet.data != nullptr) {
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memfree(current_packet.data);
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current_packet.data = nullptr;
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}
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ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
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_current_packet = _incoming_packets.front()->get();
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_incoming_packets.pop_front();
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current_packet = incoming_packets.front()->get();
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incoming_packets.pop_front();
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*r_buffer = _current_packet.data;
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r_buffer_size = _current_packet.size;
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*r_buffer = current_packet.data;
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r_buffer_size = current_packet.size;
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return OK;
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}
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Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
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Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
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Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), target_peer, p_buffer, p_buffer_size);
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if (is_server()) {
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return _server_relay(1, _target_peer, &(buffer.ptr()[0]), buffer.size());
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return _server_relay(1, target_peer, &(buffer.ptr()[0]), buffer.size());
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} else {
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return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size());
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}
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@ -106,23 +154,225 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
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// MultiplayerPeer
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//
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void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
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_target_peer = p_target_peer;
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target_peer = p_target_peer;
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}
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int WebSocketMultiplayerPeer::get_packet_peer() const {
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
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ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
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return _incoming_packets.front()->get().source;
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return incoming_packets.front()->get().source;
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}
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int WebSocketMultiplayerPeer::get_unique_id() const {
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return _peer_id;
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return unique_id;
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}
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int WebSocketMultiplayerPeer::get_max_packet_size() const {
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return get_outbound_buffer_size() - PROTO_SIZE;
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}
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Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate) {
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ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
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_clear();
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tcp_server.instantiate();
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Error err = tcp_server->listen(p_port, p_bind_ip);
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if (err != OK) {
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tcp_server.unref();
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return err;
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}
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unique_id = 1;
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connection_status = CONNECTION_CONNECTED;
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// TLS config
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tls_key = p_tls_key;
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tls_certificate = p_tls_certificate;
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if (tls_key.is_valid() && tls_certificate.is_valid()) {
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use_tls = true;
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}
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return OK;
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}
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Error WebSocketMultiplayerPeer::create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate) {
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ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
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_clear();
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Ref<WebSocketPeer> peer = _create_peer();
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Error err = peer->connect_to_url(p_url, p_verify_tls, p_tls_certificate);
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if (err != OK) {
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return err;
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}
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PendingPeer pending;
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pending.time = OS::get_singleton()->get_ticks_msec();
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pending_peers[1] = pending;
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peers_map[1] = peer;
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connection_status = CONNECTION_CONNECTING;
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return OK;
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}
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bool WebSocketMultiplayerPeer::is_server() const {
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return tcp_server.is_valid();
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}
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void WebSocketMultiplayerPeer::_poll_client() {
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ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug.
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ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug.
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Ref<WebSocketPeer> peer = peers_map[1];
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peer->poll(); // Update state and fetch packets.
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WebSocketPeer::State ready_state = peer->get_ready_state();
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if (ready_state == WebSocketPeer::STATE_OPEN) {
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while (peer->get_available_packet_count()) {
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_process_multiplayer(peer, 1);
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}
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} else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) {
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if (connection_status == CONNECTION_CONNECTED) {
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emit_signal(SNAME("server_disconnected"));
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} else {
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emit_signal(SNAME("connection_failed"));
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}
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_clear();
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return;
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}
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if (connection_status == CONNECTION_CONNECTING) {
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// Still connecting
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ERR_FAIL_COND(!pending_peers.has(1)); // Bug.
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if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) {
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print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
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emit_signal(SNAME("connection_failed"));
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_clear();
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return;
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}
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}
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}
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void WebSocketMultiplayerPeer::_poll_server() {
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ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug.
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ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug.
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// Accept new connections.
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if (!is_refusing_new_connections() && tcp_server->is_connection_available()) {
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PendingPeer peer;
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peer.time = OS::get_singleton()->get_ticks_msec();
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peer.tcp = tcp_server->take_connection();
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peer.connection = peer.tcp;
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pending_peers[generate_unique_id()] = peer;
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}
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// Process pending peers.
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HashSet<int> to_remove;
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for (KeyValue<int, PendingPeer> &E : pending_peers) {
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PendingPeer &peer = E.value;
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int id = E.key;
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if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) {
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print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
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to_remove.insert(id);
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continue;
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}
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if (peer.ws.is_valid()) {
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peer.ws->poll();
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WebSocketPeer::State state = peer.ws->get_ready_state();
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if (state == WebSocketPeer::STATE_OPEN) {
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// Connected.
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to_remove.insert(id);
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if (is_refusing_new_connections()) {
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// The user does not want new connections, dropping it.
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continue;
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}
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peers_map[id] = peer.ws;
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_send_ack(peer.ws, id);
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emit_signal("peer_connected", id);
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continue;
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} else if (state == WebSocketPeer::STATE_CONNECTING) {
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continue; // Still connecting.
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}
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to_remove.insert(id); // Error.
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continue;
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}
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if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
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to_remove.insert(id); // Error.
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continue;
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}
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if (!use_tls) {
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peer.ws = _create_peer();
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peer.ws->accept_stream(peer.tcp);
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continue;
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} else {
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if (peer.connection == peer.tcp) {
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Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
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Error err = tls->accept_stream(peer.tcp, tls_key, tls_certificate);
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if (err != OK) {
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to_remove.insert(id);
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continue;
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}
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}
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Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection);
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tls->poll();
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if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) {
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peer.ws = _create_peer();
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peer.ws->accept_stream(peer.connection);
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continue;
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} else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
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// Still connecting.
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continue;
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} else {
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// Error
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to_remove.insert(id);
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}
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}
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}
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// Remove disconnected pending peers.
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for (const int &pid : to_remove) {
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pending_peers.erase(pid);
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}
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to_remove.clear();
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// Process connected peers.
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for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
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Ref<WebSocketPeer> ws = E.value;
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int id = E.key;
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ws->poll();
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if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) {
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to_remove.insert(id); // Disconnected.
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continue;
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}
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// Fetch packets
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int pkts = ws->get_available_packet_count();
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while (pkts && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) {
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_process_multiplayer(ws, id);
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pkts--;
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}
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}
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// Remove disconnected peers.
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for (const int &pid : to_remove) {
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emit_signal(SNAME("peer_disconnected"), pid);
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peers_map.erase(pid);
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}
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}
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void WebSocketMultiplayerPeer::poll() {
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if (connection_status == CONNECTION_DISCONNECTED) {
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return;
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}
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if (is_server()) {
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_poll_server();
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} else {
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_poll_client();
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}
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}
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MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const {
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return connection_status;
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}
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Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const {
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ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>());
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return peers_map[p_id];
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}
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void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
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ERR_FAIL_COND(!p_peer.is_valid());
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ERR_FAIL_COND(!p_peer->is_connected_to_host());
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ERR_FAIL_COND(p_peer->get_ready_state() != WebSocketPeer::STATE_OPEN);
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Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
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p_peer->put_packet(&(message.ptr()[0]), message.size());
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@ -141,31 +391,34 @@ Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr
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return out;
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}
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void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
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void WebSocketMultiplayerPeer::_send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id) {
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ERR_FAIL_COND(p_peer.is_null());
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// First of all, confirm the ID!
|
||||
_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
|
||||
_send_sys(p_peer, SYS_ID, p_peer_id);
|
||||
|
||||
// Then send the server peer (which will trigger connection_succeded in client)
|
||||
_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
|
||||
_send_sys(p_peer, SYS_ADD, 1);
|
||||
|
||||
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
|
||||
ERR_CONTINUE(E.value.is_null());
|
||||
|
||||
for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
|
||||
int32_t id = E.key;
|
||||
if (p_peer_id == id) {
|
||||
continue; // Skip the newly added peer (already confirmed)
|
||||
}
|
||||
|
||||
// Send new peer to others
|
||||
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
|
||||
_send_sys(E.value, SYS_ADD, p_peer_id);
|
||||
// Send others to new peer
|
||||
_send_sys(get_peer(p_peer_id), SYS_ADD, id);
|
||||
_send_sys(E.value, SYS_ADD, id);
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
|
||||
for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
|
||||
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
|
||||
int32_t id = E.key;
|
||||
if (p_peer_id != id) {
|
||||
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
|
||||
_send_sys(E.value, SYS_DEL, p_peer_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -177,8 +430,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
|
|||
packet.source = p_source;
|
||||
packet.destination = p_dest;
|
||||
memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
|
||||
_incoming_packets.push_back(packet);
|
||||
emit_signal(SNAME("peer_packet"), p_source);
|
||||
incoming_packets.push_back(packet);
|
||||
}
|
||||
|
||||
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
|
||||
|
@ -186,7 +438,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
|
|||
return OK; // Will not send to self
|
||||
|
||||
} else if (p_to == 0) {
|
||||
for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
|
||||
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
|
||||
if (E.key != p_from) {
|
||||
E.value->put_packet(p_buffer, p_buffer_size);
|
||||
}
|
||||
|
@ -194,7 +446,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
|
|||
return OK; // Sent to all but sender
|
||||
|
||||
} else if (p_to < 0) {
|
||||
for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
|
||||
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
|
||||
if (E.key != p_from && E.key != -p_to) {
|
||||
E.value->put_packet(p_buffer, p_buffer_size);
|
||||
}
|
||||
|
@ -237,26 +489,24 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
|
|||
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
|
||||
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
|
||||
|
||||
if (to == 1) { // This is for the server
|
||||
|
||||
if (to == 1) {
|
||||
// This is for the server
|
||||
_store_pkt(from, to, in_buffer, data_size);
|
||||
|
||||
} else if (to == 0) {
|
||||
// Broadcast, for us too
|
||||
_store_pkt(from, to, in_buffer, data_size);
|
||||
|
||||
} else if (to < 0) {
|
||||
} else if (to < -1) {
|
||||
// All but one, for us if not excluded
|
||||
if (_peer_id != -(int32_t)p_peer_id) {
|
||||
_store_pkt(from, to, in_buffer, data_size);
|
||||
}
|
||||
_store_pkt(from, to, in_buffer, data_size);
|
||||
}
|
||||
// Relay if needed (i.e. "to" includes a peer that is not the server)
|
||||
_server_relay(from, to, in_buffer, size);
|
||||
|
||||
} else {
|
||||
if (type == SYS_NONE) { // Payload message
|
||||
|
||||
if (type == SYS_NONE) {
|
||||
// Payload message
|
||||
_store_pkt(from, to, in_buffer, data_size);
|
||||
return;
|
||||
}
|
||||
|
@ -268,7 +518,12 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
|
|||
|
||||
switch (type) {
|
||||
case SYS_ADD: // Add peer
|
||||
_peer_map[id] = Ref<WebSocketPeer>();
|
||||
if (id != 1) {
|
||||
peers_map[id] = Ref<WebSocketPeer>();
|
||||
} else {
|
||||
pending_peers.clear();
|
||||
connection_status = CONNECTION_CONNECTED;
|
||||
}
|
||||
emit_signal(SNAME("peer_connected"), id);
|
||||
if (id == 1) { // We just connected to the server
|
||||
emit_signal(SNAME("connection_succeeded"));
|
||||
|
@ -276,11 +531,11 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
|
|||
break;
|
||||
|
||||
case SYS_DEL: // Remove peer
|
||||
_peer_map.erase(id);
|
||||
emit_signal(SNAME("peer_disconnected"), id);
|
||||
peers_map.erase(id);
|
||||
break;
|
||||
case SYS_ID: // Hello, server assigned ID
|
||||
_peer_id = id;
|
||||
unique_id = id;
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL_MSG("Invalid multiplayer message.");
|
||||
|
@ -288,3 +543,71 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) {
|
||||
peer_config->set_supported_protocols(p_protocols);
|
||||
}
|
||||
|
||||
Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const {
|
||||
return peer_config->get_supported_protocols();
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) {
|
||||
peer_config->set_handshake_headers(p_headers);
|
||||
}
|
||||
|
||||
Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const {
|
||||
return peer_config->get_handshake_headers();
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) {
|
||||
peer_config->set_outbound_buffer_size(p_buffer_size);
|
||||
}
|
||||
|
||||
int WebSocketMultiplayerPeer::get_outbound_buffer_size() const {
|
||||
return peer_config->get_outbound_buffer_size();
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) {
|
||||
peer_config->set_inbound_buffer_size(p_buffer_size);
|
||||
}
|
||||
|
||||
int WebSocketMultiplayerPeer::get_inbound_buffer_size() const {
|
||||
return peer_config->get_inbound_buffer_size();
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) {
|
||||
peer_config->set_max_queued_packets(p_max_queued_packets);
|
||||
}
|
||||
|
||||
int WebSocketMultiplayerPeer::get_max_queued_packets() const {
|
||||
return peer_config->get_max_queued_packets();
|
||||
}
|
||||
|
||||
float WebSocketMultiplayerPeer::get_handshake_timeout() const {
|
||||
return handshake_timeout / 1000.0;
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) {
|
||||
ERR_FAIL_COND(p_timeout <= 0.0);
|
||||
handshake_timeout = p_timeout * 1000;
|
||||
}
|
||||
|
||||
IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const {
|
||||
ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress());
|
||||
return peers_map[p_peer_id]->get_connected_host();
|
||||
}
|
||||
|
||||
int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const {
|
||||
ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0);
|
||||
return peers_map[p_peer_id]->get_connected_port();
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
|
||||
ERR_FAIL_COND(!peers_map.has(p_peer_id));
|
||||
peers_map[p_peer_id]->close(p_code, p_reason);
|
||||
}
|
||||
|
||||
void WebSocketMultiplayerPeer::close() {
|
||||
_clear();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue