Rename ImportSettings dialogs to have "Dialog" in the name

This commit is contained in:
Aaron Franke 2023-10-06 02:00:36 -05:00
parent 5df9867967
commit a8dc34b8f0
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GPG key ID: 40A1750B977E56BF
13 changed files with 178 additions and 178 deletions

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@ -1347,7 +1347,7 @@ void BoneMapEditor::create_editors() {
void BoneMapEditor::fetch_objects() {
skeleton = nullptr;
// Hackey... but it may be the easiest way to get a selected object from "ImporterScene".
SceneImportSettings *si = SceneImportSettings::get_singleton();
SceneImportSettingsDialog *si = SceneImportSettingsDialog::get_singleton();
if (!si) {
return;
}