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added spatial and node2d helper methods
to perform operations such as translaiton, rotation, etc directly on nodes.
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parent
dac2017dee
commit
a93e33f5c8
8 changed files with 166 additions and 43 deletions
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@ -680,8 +680,6 @@ void Camera::_bind_methods() {
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ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
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ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
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ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
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ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Camera::look_at );
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ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
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ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
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ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
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ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
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@ -752,22 +750,6 @@ Vector<Plane> Camera::get_frustum() const {
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void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
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Transform lookat;
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lookat.origin=get_camera_transform().origin;
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lookat=lookat.looking_at(p_target,p_up_normal);
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set_global_transform(lookat);
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}
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void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
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Transform lookat;
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lookat.origin=p_pos;
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lookat=lookat.looking_at(p_target,p_up_normal);
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set_global_transform(lookat);
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}
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void Camera::set_v_offset(float p_offset) {
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