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Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
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2d904127d6
commit
a9552cefa2
7 changed files with 41 additions and 5 deletions
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@ -908,6 +908,9 @@ void VisualShaderEditor::_update_graph() {
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graph->connect_node(itos(from), from_idx, itos(to), to_idx);
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}
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float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
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graph->set_minimap_opacity(graph_minimap_opacity);
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}
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void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) {
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@ -2391,6 +2394,8 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->set_h_size_flags(SIZE_EXPAND_FILL);
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main_box->add_child(graph);
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graph->set_drag_forwarding(this);
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float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
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graph->set_minimap_opacity(graph_minimap_opacity);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR);
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