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C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
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parent
4788cb35c1
commit
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60 changed files with 2885 additions and 2536 deletions
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@ -40,19 +40,19 @@ namespace Godot.SourceGenerators
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MarshalType.Double => VariantType.Float,
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MarshalType.String => VariantType.String,
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MarshalType.Vector2 => VariantType.Vector2,
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MarshalType.Vector2i => VariantType.Vector2i,
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MarshalType.Vector2I => VariantType.Vector2I,
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MarshalType.Rect2 => VariantType.Rect2,
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MarshalType.Rect2i => VariantType.Rect2i,
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MarshalType.Transform2D => VariantType.Transform2d,
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MarshalType.Rect2I => VariantType.Rect2I,
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MarshalType.Transform2D => VariantType.Transform2D,
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MarshalType.Vector3 => VariantType.Vector3,
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MarshalType.Vector3i => VariantType.Vector3i,
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MarshalType.Vector3I => VariantType.Vector3I,
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MarshalType.Basis => VariantType.Basis,
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MarshalType.Quaternion => VariantType.Quaternion,
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MarshalType.Transform3D => VariantType.Transform3d,
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MarshalType.Transform3D => VariantType.Transform3D,
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MarshalType.Vector4 => VariantType.Vector4,
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MarshalType.Vector4i => VariantType.Vector4i,
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MarshalType.Vector4I => VariantType.Vector4I,
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MarshalType.Projection => VariantType.Projection,
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MarshalType.AABB => VariantType.Aabb,
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MarshalType.Aabb => VariantType.Aabb,
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MarshalType.Color => VariantType.Color,
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MarshalType.Plane => VariantType.Plane,
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MarshalType.Callable => VariantType.Callable,
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@ -70,12 +70,12 @@ namespace Godot.SourceGenerators
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MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
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MarshalType.SystemArrayOfStringName => VariantType.Array,
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MarshalType.SystemArrayOfNodePath => VariantType.Array,
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MarshalType.SystemArrayOfRID => VariantType.Array,
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MarshalType.SystemArrayOfRid => VariantType.Array,
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MarshalType.Variant => VariantType.Nil,
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MarshalType.GodotObjectOrDerived => VariantType.Object,
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MarshalType.StringName => VariantType.StringName,
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MarshalType.NodePath => VariantType.NodePath,
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MarshalType.RID => VariantType.Rid,
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MarshalType.Rid => VariantType.Rid,
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MarshalType.GodotDictionary => VariantType.Dictionary,
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MarshalType.GodotArray => VariantType.Array,
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MarshalType.GodotGenericDictionary => VariantType.Dictionary,
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@ -130,22 +130,22 @@ namespace Godot.SourceGenerators
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return type switch
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{
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{ Name: "Vector2" } => MarshalType.Vector2,
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{ Name: "Vector2i" } => MarshalType.Vector2i,
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{ Name: "Vector2I" } => MarshalType.Vector2I,
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{ Name: "Rect2" } => MarshalType.Rect2,
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{ Name: "Rect2i" } => MarshalType.Rect2i,
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{ Name: "Rect2I" } => MarshalType.Rect2I,
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{ Name: "Transform2D" } => MarshalType.Transform2D,
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{ Name: "Vector3" } => MarshalType.Vector3,
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{ Name: "Vector3i" } => MarshalType.Vector3i,
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{ Name: "Vector3I" } => MarshalType.Vector3I,
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{ Name: "Basis" } => MarshalType.Basis,
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{ Name: "Quaternion" } => MarshalType.Quaternion,
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{ Name: "Transform3D" } => MarshalType.Transform3D,
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{ Name: "Vector4" } => MarshalType.Vector4,
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{ Name: "Vector4i" } => MarshalType.Vector4i,
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{ Name: "Vector4I" } => MarshalType.Vector4I,
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{ Name: "Projection" } => MarshalType.Projection,
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{ Name: "AABB" } => MarshalType.AABB,
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{ Name: "Aabb" } => MarshalType.Aabb,
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{ Name: "Color" } => MarshalType.Color,
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{ Name: "Plane" } => MarshalType.Plane,
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{ Name: "RID" } => MarshalType.RID,
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{ Name: "Rid" } => MarshalType.Rid,
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{ Name: "Callable" } => MarshalType.Callable,
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{ Name: "Signal" } => MarshalType.Signal,
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{ Name: "Variant" } => MarshalType.Variant,
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@ -196,8 +196,8 @@ namespace Godot.SourceGenerators
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return MarshalType.SystemArrayOfStringName;
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case { Name: "NodePath" }:
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return MarshalType.SystemArrayOfNodePath;
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case { Name: "RID" }:
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return MarshalType.SystemArrayOfRID;
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case { Name: "Rid" }:
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return MarshalType.SystemArrayOfRid;
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}
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}
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