C#: Renames to follow .NET naming conventions

Renamed C# types and members to use PascalCase and follow .NET naming conventions.
This commit is contained in:
Raul Santos 2022-12-07 16:11:39 +01:00
parent 4788cb35c1
commit a968e51414
No known key found for this signature in database
GPG key ID: B532473AE3A803E4
60 changed files with 2885 additions and 2536 deletions

View file

@ -40,19 +40,19 @@ namespace Godot.SourceGenerators
MarshalType.Double => VariantType.Float,
MarshalType.String => VariantType.String,
MarshalType.Vector2 => VariantType.Vector2,
MarshalType.Vector2i => VariantType.Vector2i,
MarshalType.Vector2I => VariantType.Vector2I,
MarshalType.Rect2 => VariantType.Rect2,
MarshalType.Rect2i => VariantType.Rect2i,
MarshalType.Transform2D => VariantType.Transform2d,
MarshalType.Rect2I => VariantType.Rect2I,
MarshalType.Transform2D => VariantType.Transform2D,
MarshalType.Vector3 => VariantType.Vector3,
MarshalType.Vector3i => VariantType.Vector3i,
MarshalType.Vector3I => VariantType.Vector3I,
MarshalType.Basis => VariantType.Basis,
MarshalType.Quaternion => VariantType.Quaternion,
MarshalType.Transform3D => VariantType.Transform3d,
MarshalType.Transform3D => VariantType.Transform3D,
MarshalType.Vector4 => VariantType.Vector4,
MarshalType.Vector4i => VariantType.Vector4i,
MarshalType.Vector4I => VariantType.Vector4I,
MarshalType.Projection => VariantType.Projection,
MarshalType.AABB => VariantType.Aabb,
MarshalType.Aabb => VariantType.Aabb,
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
@ -70,12 +70,12 @@ namespace Godot.SourceGenerators
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemArrayOfStringName => VariantType.Array,
MarshalType.SystemArrayOfNodePath => VariantType.Array,
MarshalType.SystemArrayOfRID => VariantType.Array,
MarshalType.SystemArrayOfRid => VariantType.Array,
MarshalType.Variant => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
MarshalType.RID => VariantType.Rid,
MarshalType.Rid => VariantType.Rid,
MarshalType.GodotDictionary => VariantType.Dictionary,
MarshalType.GodotArray => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
@ -130,22 +130,22 @@ namespace Godot.SourceGenerators
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
{ Name: "Vector2i" } => MarshalType.Vector2i,
{ Name: "Vector2I" } => MarshalType.Vector2I,
{ Name: "Rect2" } => MarshalType.Rect2,
{ Name: "Rect2i" } => MarshalType.Rect2i,
{ Name: "Rect2I" } => MarshalType.Rect2I,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
{ Name: "Vector3i" } => MarshalType.Vector3i,
{ Name: "Vector3I" } => MarshalType.Vector3I,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "Vector4" } => MarshalType.Vector4,
{ Name: "Vector4i" } => MarshalType.Vector4i,
{ Name: "Vector4I" } => MarshalType.Vector4I,
{ Name: "Projection" } => MarshalType.Projection,
{ Name: "AABB" } => MarshalType.AABB,
{ Name: "Aabb" } => MarshalType.Aabb,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
{ Name: "RID" } => MarshalType.RID,
{ Name: "Rid" } => MarshalType.Rid,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "Signal" } => MarshalType.Signal,
{ Name: "Variant" } => MarshalType.Variant,
@ -196,8 +196,8 @@ namespace Godot.SourceGenerators
return MarshalType.SystemArrayOfStringName;
case { Name: "NodePath" }:
return MarshalType.SystemArrayOfNodePath;
case { Name: "RID" }:
return MarshalType.SystemArrayOfRID;
case { Name: "Rid" }:
return MarshalType.SystemArrayOfRid;
}
}