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Fix collision shape update when changing shape properties
This change does two things:
1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)
2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)
Fixes #45090
(cherry picked from commit 4b43cd17c5
)
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parent
8f19d50e27
commit
a994bb4ad3
3 changed files with 9 additions and 3 deletions
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@ -205,6 +205,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
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if (parent) {
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_build_polygon();
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_update_in_shape_owner();
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}
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update();
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update_configuration_warning();
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@ -221,6 +222,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
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build_mode = p_mode;
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if (parent) {
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_build_polygon();
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_update_in_shape_owner();
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}
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}
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