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Fix Editor crash during first scan in headless import mode.
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parent
0dd9178269
commit
aa086fa0d5
3 changed files with 4 additions and 8 deletions
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@ -950,6 +950,7 @@ void EditorData::clear_edited_scenes() {
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}
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}
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edited_scene.clear();
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SceneTree::get_singleton()->set_edited_scene_root(nullptr);
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}
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void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
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@ -5616,14 +5616,6 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
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Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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void EditorNode::_begin_first_scan() {
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// In headless mode, scan right away.
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// This allows users to continue using `godot --headless --editor --quit` to prepare a project.
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if (!DisplayServer::get_singleton()->window_can_draw()) {
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OS::get_singleton()->benchmark_begin_measure("Editor", "First Scan");
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EditorFileSystem::get_singleton()->scan();
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return;
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}
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if (!waiting_for_first_scan) {
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return;
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}
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@ -1653,6 +1653,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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upwards = true;
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} else if (arg == "--quit") { // Auto quit at the end of the first main loop iteration
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quit_after = 1;
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#ifdef TOOLS_ENABLED
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wait_for_import = true;
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#endif
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} else if (arg == "--quit-after") { // Quit after the given number of iterations
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if (N) {
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quit_after = N->get().to_int();
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