[3.x] Fix shader compiler asan out of bounds

This commit is contained in:
dzil123 2022-11-16 06:33:40 -08:00
parent 0803b4168d
commit aa0b91ca52
5 changed files with 34 additions and 0 deletions

View file

@ -928,6 +928,8 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "samplerExternalOES";
case TYPE_STRUCT:
return "struct";
default: {
}
}
return "";
@ -2703,6 +2705,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
break;
case ShaderLanguage::TYPE_VOID:
break;
default: {
}
}
return value;
}
@ -2788,8 +2792,18 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
TYPE_INT,
TYPE_UINT,
TYPE_FLOAT,
TYPE_INT,
TYPE_UINT,
TYPE_FLOAT,
TYPE_INT,
TYPE_UINT,
TYPE_FLOAT,
TYPE_FLOAT,
TYPE_VOID,
};
static_assert(sizeof(scalar_types) / sizeof(*scalar_types) == TYPE_MAX, "get_scalar_type must be updated if DataType is updated");
return scalar_types[p_type];
}
@ -2819,8 +2833,18 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
};
static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX, "get_cardinality must be updated if DataType is updated");
return cardinality_table[p_type];
}