mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Store panels and docks singletons in their own classes
This commit is contained in:
parent
8fc0dd9997
commit
aa1102fc53
36 changed files with 228 additions and 213 deletions
|
|
@ -128,7 +128,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
|
|||
void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
|
||||
updating_scene_tree = true;
|
||||
const String last_path = get_selected_path();
|
||||
const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
|
||||
const String filter = SceneTreeDock::get_singleton()->get_filter();
|
||||
bool filter_changed = filter != last_filter;
|
||||
TreeItem *scroll_item = nullptr;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue