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	Store panels and docks singletons in their own classes
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					 36 changed files with 228 additions and 213 deletions
				
			
		|  | @ -128,7 +128,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) { | |||
| void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) { | ||||
| 	updating_scene_tree = true; | ||||
| 	const String last_path = get_selected_path(); | ||||
| 	const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); | ||||
| 	const String filter = SceneTreeDock::get_singleton()->get_filter(); | ||||
| 	bool filter_changed = filter != last_filter; | ||||
| 	TreeItem *scroll_item = nullptr; | ||||
| 
 | ||||
|  |  | |||
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