Store panels and docks singletons in their own classes

This commit is contained in:
trollodel 2021-11-17 21:08:55 +01:00
parent 8fc0dd9997
commit aa1102fc53
36 changed files with 228 additions and 213 deletions

View file

@ -33,6 +33,8 @@
#include "editor/editor_scale.h"
#include "editor/plugins/animation_player_editor_plugin.h"
InspectorDock *InspectorDock::singleton = nullptr;
void InspectorDock::_menu_option(int p_option) {
_menu_option_confirm(p_option, false);
}
@ -156,7 +158,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
res = duplicates[res];
current->set(prop_info.name, res);
editor->get_inspector()->update_property(prop_info.name);
get_inspector_singleton()->update_property(prop_info.name);
}
}
}
@ -531,6 +533,7 @@ void InspectorDock::go_back() {
}
InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
singleton = this;
set_name("Inspector");
editor = p_editor;
@ -686,4 +689,5 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
}
InspectorDock::~InspectorDock() {
singleton = nullptr;
}