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Store panels and docks singletons in their own classes
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36 changed files with 228 additions and 213 deletions
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@ -110,9 +110,9 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Convert to CPUParticles2D"));
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ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false);
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false);
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ur->add_do_reference(cpu_particles);
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ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, particles, false, false);
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ur->add_undo_reference(particles);
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ur->commit_action();
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