Store panels and docks singletons in their own classes

This commit is contained in:
trollodel 2021-11-17 21:08:55 +01:00
parent 8fc0dd9997
commit aa1102fc53
36 changed files with 228 additions and 213 deletions

View file

@ -110,9 +110,9 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Convert to CPUParticles2D"));
ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false);
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false);
ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, particles, false, false);
ur->add_undo_reference(particles);
ur->commit_action();