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Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode.
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parent
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commit
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23 changed files with 1064 additions and 14 deletions
17
.github/workflows/android_builds.yml
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17
.github/workflows/android_builds.yml
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@ -24,19 +24,19 @@ jobs:
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cache-name: android-editor
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target: editor
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tests: false
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sconsflags: arch=arm64 production=yes
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sconsflags: arch=arm64 production=yes swappy=yes
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- name: Template arm32 (target=template_release, arch=arm32)
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cache-name: android-template-arm32
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target: template_release
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tests: false
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sconsflags: arch=arm32
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sconsflags: arch=arm32 swappy=yes
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- name: Template arm64 (target=template_release, arch=arm64)
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cache-name: android-template-arm64
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target: template_release
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tests: false
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sconsflags: arch=arm64
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sconsflags: arch=arm64 swappy=yes
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steps:
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- name: Checkout
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@ -59,6 +59,17 @@ jobs:
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Download pre-built Android Swappy Frame Pacing Library
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: darksylinc/godot-swappy
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version: tags/v2023.3.0.0
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file: godot-swappy.7z
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target: swappy/godot-swappy.7z
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- name: Extract pre-built Android Swappy Frame Pacing Library
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run: 7za x -y swappy/godot-swappy.7z -o${{github.workspace}}/thirdparty/swappy-frame-pacing
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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