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Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode.
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23 changed files with 1064 additions and 14 deletions
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@ -95,6 +95,15 @@ def install_ndk_if_needed(env: "SConsEnvironment"):
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env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
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def detect_swappy():
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archs = ["arm64-v8a", "armeabi-v7a", "x86", "x86_64"]
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has_swappy = True
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for arch in archs:
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if not os.path.isfile("thirdparty/swappy-frame-pacing/" + arch + "/libswappy_static.a"):
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has_swappy = False
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return has_swappy
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def configure(env: "SConsEnvironment"):
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# Validate arch.
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supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
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@ -176,19 +185,42 @@ def configure(env: "SConsEnvironment"):
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)
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)
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has_swappy = detect_swappy()
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if not has_swappy:
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print_warning(
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"Swappy Frame Pacing not detected! It is strongly recommended you download it from https://github.com/darksylinc/godot-swappy/releases and extract it so that the following files can be found:\n"
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+ " thirdparty/swappy-frame-pacing/arm64-v8a/libswappy_static.a\n"
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+ " thirdparty/swappy-frame-pacing/armeabi-v7a/libswappy_static.a\n"
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+ " thirdparty/swappy-frame-pacing/x86/libswappy_static.a\n"
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+ " thirdparty/swappy-frame-pacing/x86_64/libswappy_static.a\n"
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+ "Without Swappy, Godot apps on Android will inevitable suffer stutter and struggle to keep consistent 30/60/90/120 fps. Though Swappy cannot guarantee your app will be stutter-free, not having Swappy will guarantee there will be stutter even on the best phones and the most simple of scenes."
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)
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if env["swappy"]:
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print_error("Use build option `swappy=no` to ignore missing Swappy dependency and build without it.")
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sys.exit(255)
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if get_min_sdk_version(env["ndk_platform"]) >= 24:
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env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
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if env["arch"] == "x86_32":
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# The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
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env.Append(CCFLAGS=["-mstackrealign"])
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if has_swappy:
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env.Append(LIBPATH=["../../thirdparty/swappy-frame-pacing/x86"])
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elif env["arch"] == "x86_64":
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if has_swappy:
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env.Append(LIBPATH=["../../thirdparty/swappy-frame-pacing/x86_64"])
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elif env["arch"] == "arm32":
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env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
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env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
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env.Append(CPPDEFINES=["__ARM_NEON__"])
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if has_swappy:
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env.Append(LIBPATH=["../../thirdparty/swappy-frame-pacing/armeabi-v7a"])
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elif env["arch"] == "arm64":
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env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
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env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
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if has_swappy:
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env.Append(LIBPATH=["../../thirdparty/swappy-frame-pacing/arm64-v8a"])
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env.Append(CCFLAGS=["-ffp-contract=off"])
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@ -203,6 +235,9 @@ def configure(env: "SConsEnvironment"):
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
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if has_swappy:
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env.Append(CPPDEFINES=["SWAPPY_FRAME_PACING_ENABLED"])
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env.Append(LIBS=["swappy_static"])
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if not env["use_volk"]:
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env.Append(LIBS=["vulkan"])
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