Add Swappy & Pre-Transformed Swapchain

- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
This commit is contained in:
Matias N. Goldberg 2024-05-05 19:15:56 -03:00
parent 92e51fca72
commit aaa0e2fddf
23 changed files with 1064 additions and 14 deletions

View file

@ -6518,6 +6518,12 @@ void RenderingDevice::finalize() {
ERR_FAIL_COND(reverse_dependency_map.size());
}
void RenderingDevice::_set_max_fps(int p_max_fps) {
for (const KeyValue<DisplayServer::WindowID, RDD::SwapChainID> &it : screen_swap_chains) {
driver->swap_chain_set_max_fps(it.value, p_max_fps);
}
}
RenderingDevice *RenderingDevice::create_local_device() {
RenderingDevice *rd = memnew(RenderingDevice);
rd->initialize(context);