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UDP Fixes
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
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29 changed files with 365 additions and 71 deletions
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@ -85,6 +85,13 @@ void ScriptServer::register_language(ScriptLanguage *p_language) {
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_languages[_language_count++]=p_language;
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}
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void ScriptServer::init_languages() {
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for(int i=0;i<_language_count;i++) {
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_languages[i]->init();
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}
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}
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Variant ScriptInstance::call(const StringName& p_method,VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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