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Revert "Rename Schlick GGX to GGX."
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6 changed files with 11 additions and 11 deletions
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@ -1065,7 +1065,7 @@ LIGHT_SHADER_CODE
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#elif defined(SPECULAR_DISABLED)
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//none..
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#elif defined(SPECULAR_GGX)
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#elif defined(SPECULAR_SCHLICK_GGX)
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// shlick+ggx as default
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vec3 H = normalize(V + L);
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@ -1102,10 +1102,10 @@ LIGHT_SHADER_CODE
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#if defined(LIGHT_USE_CLEARCOAT)
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if (clearcoat_gloss > 0.0) {
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# if !defined(SPECULAR_GGX) && !defined(SPECULAR_BLINN)
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# if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
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vec3 H = normalize(V + L);
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# endif
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# if !defined(SPECULAR_GGX)
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# if !defined(SPECULAR_SCHLICK_GGX)
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float cNdotH = max(dot(N,H), 0.0);
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float cLdotH = max(dot(L,H), 0.0);
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float cLdotH5 = SchlickFresnel(cLdotH);
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