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Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
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7 changed files with 36 additions and 22 deletions
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@ -6145,6 +6145,8 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
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icon->set_albedo(color);
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icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
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icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
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icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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