Tint 3D light gizmos using the light's color

This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
This commit is contained in:
Hugo Locurcio 2020-01-01 00:52:20 +01:00
parent 7fddf5eb7c
commit ac18665c88
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GPG key ID: 39E8F8BE30B0A49C
7 changed files with 36 additions and 22 deletions

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@ -6145,6 +6145,8 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
icon->set_albedo(color);
icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);